|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() Join Date: Jul 2009
Posts: 89
|
You can press L to turn that cross off/on when using the camera.sqs script.
(looking forward to 0.1, i would love to patrol 50% of the time and the rest build some bases and have contact with the enemy. Big maps please!) |
|
|
|
|
|
#12 |
![]() Join Date: Jul 2008
Posts: 1,077
|
Nice work! I wonder how deep those rivers are, could become a laugh with everyone running around without gear after swimming^^
|
|
|
|
|
|
#13 |
|
PR:A3 Developer
![]() |
the rivers are deep enough for you to decide whether the bridge crosses, or runs out of weapons.
although there are areas that if they can cross without problems. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#15 |
![]() |
Very Nice, hope there will be one more update before the release, with some game-play videos.
|
|
Playing BF2 PR Since 0.4
*CONIURATIONE FACTA* "This is the calm before the storm, Armageddon dawn." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#16 |
![]() Join Date: Oct 2010
Posts: 112
Location: Colorado
|
For a second there, I thought that braided river was a ski area. Schweeeet!
|
|
|
|
|
|
#17 |
![]() Join Date: May 2009
Posts: 913
Location: kent
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#18 | |
|
Retired Developer
![]() |
Please ensure you read the posts guys, before quoting things look cheap etc
These trees are placeholders for now, like all Terrain work you need a concept model to begin with. Quote:
. | |
|
|
Last edited by UK_Force; 06-06-2011 at 04:49 AM..
|
|
|
#19 |
![]() |
Looking awesome guys. That Scimitar is an odd concept, can the driver also dismount out the rear or is it standard practice that the crew exit through the hatches?
|
|
|
|
|
|
#20 |
![]() Join Date: Apr 2009
Posts: 149
|
Cool work, and a big thank you for keeping the updates rolling. It's really nice to see things developing over time.
Interesting stuff about the Scimitar 2. Are the turrets really the exact same as in the older Scimitar, or are they modified in any way? Does that scimitar still have a handcranked, unstabilized, manually loaded RARDEN? |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| #11, scimitar, terrains |
| Thread Tools | |
| Display Modes | |
|
|