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#41 |
![]() Join Date: Dec 2011
Posts: 257
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Cant wait for 0.2, at least if this will be in 0.2 release.
I do have a question. Does this micro terrain have a impact on performance ? How high has your FPS been during the testing of this map ? So performance wise which one the follow is closer to it. Takistan 60-80 fps Chernarus 40-60 fps Zargabad 20-40 fps |
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#42 |
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PR:A3 Developer
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Run fine, much better than zargabad and Chernarus.
There is a section of the map is a great city and full of plantations, probably there low fps. but nothing serious. I am constantly watching the performance. so do not worry. |
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#43 |
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PR:A3 Developer
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#44 | |
![]() Join Date: Aug 2011
Posts: 277
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Quote:
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#45 |
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PR:A3 Contributor
![]() Join Date: Jul 2011
Posts: 575
Location: "A:\BISTOOLS\Visitor 3\Visitor3.exe"
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I love the posters haha, it really adds to the feel!
Cave system woohoo |
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#46 |
![]() Join Date: Apr 2011
Posts: 87
Location: Texas
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Gee, getting hyped up for next version already! Curse you and your amazing work!
But seriously, thats not bad. Also, caves will be interesting. For Insurgency, will you find caches in them perhaps? Also, when are civilians being added? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. A pilot, an parachutist, and a tanker. And maybe a bit of a human shield, unfortunately. |
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#47 |
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Only ~2 months passed, so I guess, we have to wait long for the next version
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Playing PR:BF2 since v0.7
Playing PR:ArmA2 since v0.1 Beta release To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| #20, administred, afghan, areas, fata, federally, terrains, tribal, village |
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LinkBack to this Thread: http://www.realitymod.com/forum/f509-mini-updates-team/108663-20-terrains-afghan-village-0-2-f-t-federally-administred-tribal-areas.html
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| Project Reality: Arma 2 - Page 4 | This thread | Refback | 03-21-2012 04:50 PM | |