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#21 |
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Banned
![]() Join Date: Jul 2008
Posts: 4,150
Location: Cerkno
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And FH2 rain would be awesome too!
Or even more awesome, night & rain! |
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#22 |
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#23 |
![]() Join Date: Apr 2010
Posts: 79
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Well that rain map on FH2 made a lot of people lagg on low end pc's, so an 2/4km map full with rain would be a lagg machine i think
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''You can kill ten of my men for every one I kill of yours, but even at those odds, you will lose and I will win.''
- Ho Chi Minh |
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#24 |
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I don't really like this 'adjust-gamma' exuse for no night maps, I bet it is only a minority that do it for their personal gain, and its not like its defiently going to get them better kills.
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"Nothing is more confused than to be ordered into a war to die or to be maimed for life without the faintest idea of what's going on." - Hanoi Hannah |
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#25 |
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just take it, as it is, a game without dynamic lightning is not made for night maps, morning dawn okay, but running around blind, because your monitors contrast is to low is just no fun at all, trust me
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http://maxfragg.blogspot.com
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#26 |
![]() Join Date: Nov 2007
Posts: 1,213
Location: Québec, Montréal
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Wow, why all the hate on night maps? They don't suck. All I see here are a bunch of people whining silly about night maps and giving reasons not to work on them when they're indeed part of reality. I mean, I loved playing Bi Ming when it was night! What's wrong with that? And Bi Ming was pitch black... those ones suggested would be clear-sky moonlit nights. Not that terrible IMO.
You can't see far away? No more super long range firefights? Afraid of the dark? No l33t NVGs? You actually have to LOOK around to make sure no one is sneaking on you? What, that's going to prevent you from playing PR? I've seen worse. And if some nice EOD maps are too small, you can always put them on night mode. What was amazing of night-time Bi Ming is that it felt 2x larger as a map than day-time. |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#27 |
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Tannhauser you apparently are forgetting that this is just a game - which should be 'playable'. And the truth is Refractor engine cannot handle night maps PROPERLY. I"m all for a good night map with a decent dynamic lightning etc, but it's not gonna happen.
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#28 |
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while i have my doubts about night maps working i would love to see one, surely it couldnt hurt to make a concept night map? If it doesnt work then you can just remove the nightnsky from the map and add a midday or dawn or something to the map.
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#29 |
![]() Join Date: Feb 2009
Posts: 611
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The Operation Eagle Storm or something like that on PR.09?
Isnt that night? |
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#30 |
![]() Join Date: Apr 2010
Posts: 79
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''You can kill ten of my men for every one I kill of yours, but even at those odds, you will lose and I will win.''
- Ho Chi Minh |
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| Tags |
| maps, night, possibility |
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