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| PR:Vietnam General Discussion General discussion of the Project Reality Vietnam modification. |
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#31 | ||||
![]() Join Date: May 2009
Posts: 633
Location: Peterborough/Salford
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#32 |
![]() Join Date: Feb 2009
Posts: 50
Location: New York
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Wouldn't you expect them to do this anyway?... It's PR
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#33 |
![]() Join Date: Mar 2009
Posts: 73
Location: San Diego, California
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Well you never know, and this thread was started with a diffrent suggestion.
But that video looked amazing that would be 100% awesome. |
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1st two squads are CAS?.. Well isn't this just going to be a great game..
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#34 |
![]() Join Date: Aug 2009
Posts: 36
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Im not entirely sure how they called in precision close air support in Vietnam, but I dont think they used any type of laser target designators like in pr. (feel free to correct me)
As said Earlier I would love to see Air support very dependent on ground force-to- air communication. EG: Calling in cordinates a5, key pads, and description of where to hit. For example requesting air support a5, kp 3, hit the top of the hill. Not only does this strengthen the requirements on communication, but is also pretty satisfying when you see the bombs drop on the right location. |
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#35 |
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Off the top of my head MADhat, your description of CAS targetting during Vietnam is pretty much it
Ground forces hop on the radio, request strike at x grid location, give some description of the target location, and hope the pilot knows how to navigate :P. I'd say a B52 fly-over such as in that nice looking vid would be the way to go as a JDAM replacement. I'd say if they were put in the mod as a player controled aircraft would be rather silly. Now an AC-47... that'd be fun |
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#36 |
![]() Join Date: Aug 2009
Posts: 36
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ac-130 would be incredible.
I think it would take some time to get used to it though, the only thing it would lite up on opening day is the team kill marker. regardless that would be awesome. |
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#37 | |
![]() Join Date: Mar 2008
Posts: 1,074
Location: 3500 Feet above the Kashan Desert
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and the old breed the reason that there were arc lights every 3 hours is because it would be another, of many moral crushing defeats to the US effort in vietnam and the US were desperate to keep khe sanh :S A B-52 fly over would be pretty nice though XD do you know if it can be set higher though? Shame the maps are too small cobra with the Auto GL will suffice though XD | |
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Derpist
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#38 |
![]() Join Date: Aug 2009
Posts: 36
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#39 |
![]() Join Date: Mar 2008
Posts: 1,074
Location: 3500 Feet above the Kashan Desert
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It been debated in PR so i thought i'd get there before the rest.
TBH if we have an AC-130 that should be all we get because of how small the map actually is. Plus AAA is gonna shred that thing every time providing the view distance will be small as it is on most PR maps so you'll HAVE to fly low and low isn't how that thing flies. and jets have always been in PR and yet the maps are Too small they seem to fit in well. Maybe it could be like a PR gunie pig pop it in to see how well the thing works. or just put it in as an area attack has the same radius of a JDAM but have multiple explosions and vary the size of the explosions so you will have 20mm pops 40mm bangs and 105 BOOM! and lots of em so a arty strike plus a more frequent and less powerful mortar strike and streams of red tracer(f-16 cannon) all at once while that thing is called in. |
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Derpist
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#40 |
![]() Join Date: Oct 2009
Posts: 30
Location: Iowa
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Isnt some of that hardcoded i mean like have a jet flying over without a pilot and it drops a payload?
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