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PR:Vietnam General Discussion General discussion of the Project Reality Vietnam modification.

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Old 04-19-2010, 10:52 AM   #21
Cassius

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Default Re: PR:V aircraft and their roles

Well you could compensate, you could give the us forces more airpower and artillery on a shorter time, but limit the ammount of fobs they can have a lot more.

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Infantry jungle combat would be like fighting Italians?
I dont get it
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Old 04-19-2010, 10:54 AM   #22
ma21212
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Default Re: PR:V aircraft and their roles

Alot of aircraft were shot down in the south (mainly the Hueys), as i read once, a Huey piolt got a gift from one of the grunts on the ground, it was a poster that showd where to aim when the huey was flying, lifting of, landing etc. in the north over 900 planes were shot down due to up to date SAM IIs givven by the soviets and in some cases operated by chinese engneers. PRV probably wont have a Op. Rolling Thunder if you ask me so i kinda dought B52s. when they were used in the south they did some crazy stuff like Arch light bombing runs but ..its just too big


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Old 04-19-2010, 12:30 PM   #23
Snazz
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Default Re: PR:V aircraft and their roles

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no i mean they were used for tactical bombing in Vietnam as well. see things like: Operation Niagara
I don't doubt that strategic assets are sometimes used tactically, but it's hard enough justifying the presence of 2 opposing airfields with fighter jets in PR let alone intercontinental bombers.

BTW B-1 targeting pods (http://www.af.mil/news/story.asp?id=123042750).

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I dont get it
He said a Vietnam map without aircraft would be like WW2 without Germany or Japan.

That leaves Italy alone on the Axis side.
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Old 04-19-2010, 04:02 PM   #24
Fluffywuffy

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Default Re: PR:V aircraft and their roles

AC-47



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[DM]AirborneLegs or hellatom ingame
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Old 04-19-2010, 05:55 PM   #25
Technoelite

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Default Re: PR:V aircraft and their roles

i am sorry but if u have the EOD maps which are 2x2 and take out the jets and that no offence it will fail, but oh well you need the jets air support played a major role in the war, my american history proffesser is a nut about the subject


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Old 04-19-2010, 06:36 PM   #26
TheOldBreed

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Default Re: PR:V aircraft and their roles

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Originally Posted by Snazz View Post
I don't doubt that strategic assets are sometimes used tactically, but it's hard enough justifying the presence of 2 opposing airfields with fighter jets in PR let alone intercontinental bombers.
see my previous post.

B52s carry JDAMs. thought i'd throw that down haha
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Old 04-19-2010, 07:46 PM   #27
Snazz
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Default Re: PR:V aircraft and their roles

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Originally Posted by TheOldBreed View Post
see my previous post.
I read it and it is interesting, but doesn't explain how player controlled B-52s would fit into PR game play.

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Originally Posted by TheOldBreed View Post
B52s carry JDAMs. thought i'd throw that down haha
True. How about a scripted flyover when a JDAM is dropped, like this:
Xfire Video


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Originally Posted by Technoelite View Post
i am sorry but if u have the EOD maps which are 2x2 and take out the jets and that no offence it will fail
We don't know yet what maps will actually end up in PRV, but IMO the bigger EOD maps (eg. Irving and C.D.S) wouldn't be very appropriate for PR gameplay with or without the jets.

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Originally Posted by Technoelite View Post
you need the jets air support played a major role in the war
Could just have an A1 Skyraider performing CAS, they'd at least take longer to circle the small maps compared to jets.

You may want to fly jets and dogfight and so on regardless of map size or realism, but it's such a tiny aspect of PR.

I could say 'just go play EOD2 then' but there's no one else to play that with except bots.
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Last edited by Snazz; 04-19-2010 at 08:05 PM..
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Old 04-19-2010, 08:36 PM   #28
McBumLuv

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Default Re: PR:V aircraft and their roles

@ Snazz, the fact that aircraft are such a small aspect in PR probably lies far more in the lack of attention or abilities they are actually given as opposed to anything else.


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Old 04-19-2010, 08:51 PM   #29
Snazz
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Default Re: PR:V aircraft and their roles

I agree with the theory that aircraft are given the least attention in PR, but I doubt that if they were more capable they would be more numerous than they are now.

I still attribute it primarily to the fact that we have 32 players per team max and only a few 4x4km maps.
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Old 04-20-2010, 12:17 AM   #30
Delaruz [29th ID]
Default Re: PR:V aircraft and their roles

A7 Corsair II's? And we could have everyone spawn on deck for Huey rides to the mainland for one map I'm guessing.
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