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| PR:Vietnam General Discussion General discussion of the Project Reality Vietnam modification. |
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#11 |
![]() Join Date: Oct 2010
Posts: 557
Location: Stockholm
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Fly backwards with music on
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Kickstarter for PR?
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#12 |
![]() Join Date: Oct 2009
Posts: 310
Location: North QLD Australia
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So like attach the music such that it is a weapon? (Hydra's and Cannon don't have the same problem, nor the crate) but the Hydra's and cannon have a much shorter sound.. So I don't know if that would work?
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It goes Halle Berry or Hallelujah | Pick your poison tell me what you do | Every body gon' respect the shooter | But the one in front of the gun lives forever
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#13 |
![]() Join Date: Aug 2010
Posts: 943
Location: Winland
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I think you have to play the full song every time you click if you attach it to a weapon.
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#14 |
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PR:BF2 Lead Developer
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No, that's just how you define it. The music tracks -are- weapons in fact. Just don't eeem to work well when going up in the sky.
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#15 |
![]() Join Date: Aug 2010
Posts: 943
Location: Winland
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Crate drops and weapon sounds work at every speed and altitude. Are they made differently then?
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#16 |
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PR:BF2 Lead Developer
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I don't know why it is. If anyone has a fix, feel free to post it up.
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#17 |
![]() Join Date: Aug 2010
Posts: 943
Location: Winland
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I noticed these things are in separate "musicplayer" file. Try to make those songs attached to a weapon like normally maybe?
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#18 |
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PR:BF2 Lead Developer
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Doesn't matter.
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#19 |
![]() Join Date: Aug 2012
Posts: 115
Location: cluj
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And more music ...
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#20 |
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PR:BF2 Lead Developer
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This 'feature' will be removed until there's a better way, one that works for everyone, not just the pilot.
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| bug, helicopters, music |
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