|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:ARMA2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() |
What are the limits for various assets? And how much tris in PR Warrior?
|
|
|
|
|
|
#2 | ||
|
Retired Developer
![]() |
First look here at these threads:
http://community.bistudio.com/wiki/Oxygen_2_-_Manual http://community.bistudio.com/wiki/Multimaterial http://www.philipk.net/tutorials/mod...lar_rocks.html http://community.bistudio.com/wiki/M...Addon_Tutorial http://forums.bistudio.com/showthread.php?t=82188 http://rte.jonasscholz.de/blog/main/ http://www.renderhjs.net/textools/ http://www.unwrella.com/ http://www.texturebaking.com/ Quote:
Quote:
Hope this helps | ||
|
|
|
|
|
#3 | |
![]() |
Source: Bohemia Interactive Forums - View Single Post - Improvements I believe a decent number wants
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#4 |
![]() |
This might be usefull as a sticky, me thinks
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Newly ordered sig ! |
|
|
|
|
|
|
#5 |
![]() |
a few notes (based on the post by UK_Force):
1. Proxies do NOT count as SECTION. Every individual mapped texture and material(rvmat), and even color (RGBA) does. 2. The max vertex count is based on (as per my previous post) vertex normals. For a hard surface vehicle, around 16-17k is max. For smooth objects, higher. In theory a sphere could go up to 32k (using one smooth group/vert normal for the entire mesh) - this can be cheated if proper normal maps are used. 3. Proxies do not carry over animations. BUT proxies can be animated as with any other part of a model. More reads: TexView 2 Manual - Bohemia Interactive Community - cover all texture types and their mandatory suffixes. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#6 |
|
PR:BF2 Developer
![]() |
Thx for that last post pufu, helped answer the most important question for me
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| limits, polycount |
| Thread Tools | |
| Display Modes | |
|
|
LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f443-pr-arma2-community-modding/103041-polycount-limits.html
|
||||
| Posted By | For | Type | Date | |
| Chad Vernon ? Vertex and Index Buffers | This thread | Refback | 01-11-2012 09:41 AM | |