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#11 |
![]() Join Date: Aug 2011
Posts: 302
Location: Disneyland
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The zeroing on AK PSO was there since build 0.1 afaik, haven't you played at all?
and yes its vanilla style page up \ down |
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#12 |
![]() Join Date: Feb 2012
Posts: 199
Location: Ontario
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I know that I was trying to push the fact that the vanilla pg up and down is very unrealistic and I hope pr creates a much more realistic way of zeroing instead of pg up/down.
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#14 |
![]() Join Date: Aug 2011
Posts: 302
Location: Disneyland
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I think he means that the -elevation- is usually fixed to certain range and by hitting the p. UP \ down is unrealistically fast. ( which I'd actually agree)
I believe the PSO optic adjustment takes screwdriver or better yet some kind of poket swiss knife or how you call these. |
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#15 |
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PR:A3 Lead Developer
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That would be zeroing (which is a process one must do after attaching a scope, hence why plopping on a scope in the middle of the battle doesn't work). Elevation can be adjusted by turning a knob or a similarly simple task depending on the sight in question.
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#16 |
![]() Join Date: Feb 2012
Posts: 199
Location: Ontario
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Yes but being able to jump from 300-800 while shooting in half a second is very unrealistic. You guys haven't added in wind into the mod yet either, I don't know if you plan to but pg up and pg down and maybe pressing two other keys for the windage without any sort of delay would still be rather quick. If it gets to that point I say a range table should be added that would have to be used or a team mate can use to help you ajust you're shots.
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#17 |
![]() Join Date: Apr 2009
Posts: 1,791
Location: Ramat Hasharon
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Plopping on a scope in the middle of battle may or may not work depending what adapter you are using. Modern stuff generally maintain their zeroing when you detach and re-attach them.
In any case, the unrealistic part is that the elevation adjustment increments have nothing to do with the increments you would have had IRL. For example when I used the M24 IRL, zeroing to 100m, I would need to raise 2 clicks for 200m, 3 additional clicks for 300m, etc etc... For this specific example (which is weapon and ammo specific), the increments would be: 100, 150, 200, 233, 266, 333, 366, 400, 420, 440, 460, 480, 500, 520, 540, 560, 580, 600, 614, 629, 643, 657, 671, 686, 700, 712, 725, 737, 750, 762, 775, 787, 800. The current 100m increments are over-simplified. As for the time it takes to adjust, IRL it's *almost* as fast as you do it in-game to be honest, especially when prone. |
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You don't mess with the Zohar!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My YouTube Channel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Arma 2 Israel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#18 |
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PR:A3 Developer
![]() Join Date: May 2006
Posts: 1,158
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In general all rifles are too accurate.
In real life on 300m you could not group that precise shoots as it is in game. Here with PSO or ACOG or SUSAT you are able to be precise as sniper what is not case in RL. In game we have ballistic but it is just partially correct. Only thing what is actually calculating is drop of the bullet on distance. No proper wind effect no humidity of the air and effecting on bullet. Also players hands are too steady and no breathing effect at all even it is game and you have button for it. Difference between standing crouch and prone shooting is minimal. ACE do something in that area but in general ACE rifles are even more accurate than it is in Vanilla. On other hands I44 goes little too extreme in some area and made some legendary rifles been inaccurate from close. We need to work in that way and this will be effecting on multiple issues like we have right now. We need to work on more realistic rifles in general not to look this issues separately. Lot of issues are connected with this area. This will fix brutal firefight, increase surviving percentage, give more value on team work and manoeuvring on battlefield. |
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#19 | |
![]() Join Date: Apr 2009
Posts: 1,791
Location: Ramat Hasharon
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Quote:
Not really. Hitting stuff in ACE is more difficult than vanilla. Still easier than IRL, though. Don't mistake the improved realism of sight adjustment as increased accuracy. It makes it easier to adjust for elevation, but to keep a tight grouping in ACE is more difficult than vanilla. Only exception is in ACE when you deploy your bipod you become super-stable, but that isn't too far from RL. | |
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You don't mess with the Zohar!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My YouTube Channel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Arma 2 Israel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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