|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:ARMA2 Feedback Post your feedback on the current PR:ARMA2 release. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Aug 2007
Posts: 104
|
Played a game on Tactical yesterday, the mission was zargabad uprising. I was on the insurgent side. Me and my squad decided to take mines and mine of the major roads on the northern side of Airfield. We also set up a spg technical to watch over the minefields.
The problem we faced was that routinely, our mines were run over by vehicles that reminded Land rover defenders and by transport trucks. I am also certain that the tires did go directly over the mines at least on two occasions. The mines did not explode even tough by my logic they should have. Instead i saw drivers completely ignore the VERY visible mines and just drive on through with full speed. Now the problem is this, the driver knows that his vehicle is not going to explode on the mines, which is in real life a faulty expectation, And just steps on the gas. He should at least stop and maneuver around the mines and make sure that the tires don't go over any mines. Transport trucks, wheeled apcs weigh multiple tons, Defender lookalikes weigh around 2 tons Technicals weigh a bit under 2 tons. (kg) Now all those vehicles should be able to detonate an AT mine since At mine detonation range starts from around 1500 newtons. At least AT mines i have seen. In fact we used to joke about how high our helmets flew if we happened to be running around in full gear and someone had forgotten the detonator in to the mine and decided to sit down rather hard.(We carried them right behind our butt) So what i am asking is why was it made so that light vehicles do not detonate AT mines while they should ? And also i would suggest the ability to "dig" the mine into the ground. And also can the mines be defused ? And also are the mines "tire sensitive" ? |
|
Money should not govern our every action.
Edited for your viewing pleasure by request made by Dux. |
|
|
|
|
|
|
#2 |
![]() Join Date: Apr 2009
Posts: 1,789
Location: Ramat Hasharon
|
As far as I'm aware, mines in Arma are not triggered by light vehicles. Not sure which real mines they simulate so I can't say if it is correct behavior or not, but something worth being aware of
Of course, I never actually drive over mines, anyway, since there is no way to truly hide them. The engine isn't really made for stuff like that. Arma 3 wishlist maybe? On the bright side, mines aren't all *that* useful in a PR environment, especially when you consider their ability to damage friendlies just as well. And before someone starts arguing, note I did NOT say useless, just not that useful. |
|
You don't mess with the Zohar!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My YouTube Channel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Arma 2 Israel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#3 | ||||||
![]() Join Date: Aug 2007
Posts: 104
|
Quote:
And that is the way it should be done. It is just weapon configs the devs have changed. EDIT. Made some test on vanilla OA. Mines were detonated by only armored vehicles heavier than a Brdm, with the effect of blowing up usually a couple of road wheels. Something i found quite worrying was that the mines were detonated around 1 m from the vehicle. I would also get instant detonation if i tried to set the mines close to the tires(closer than 1m). This seems quite unrealistic and should be addressed. Quote:
Quote:
So what i am saying is that same deterrent for not driving over mines with light vehicles should exist. | ||||||
|
Money should not govern our every action.
Edited for your viewing pleasure by request made by Dux. |
|||||||
|
|
Last edited by Bumgie; 01-20-2012 at 06:37 AM..
|
||||||
|
|
#4 |
![]() Join Date: Apr 2009
Posts: 1,789
Location: Ramat Hasharon
|
Like I said, not *that* useful, because next time the warrior will actually have a crew scanning using thermals and blowing you to hell way before he even reaches the mines. But yes, note I did not say "useless". Just too much effort to place them and too little chance of reaping a reward.
|
|
You don't mess with the Zohar!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My YouTube Channel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Arma 2 Israel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#5 | |
![]() Join Date: Aug 2007
Posts: 104
|
Quote:
The effort it took was about 2 minutes of my time and one car, so not much. reward was warrior. And even if they decide to come back they would spend a long time getting around the mines. And usually the reward with mines is indirect which is good. The cache we defended went out last. But nevertheless this thread is not about whether or not mines are completely useless, but rather about, why are they useless against soft vehicles. | |
|
Money should not govern our every action.
Edited for your viewing pleasure by request made by Dux. |
||
|
|
|
|
|
|
|
|
|
|
|
#6 |
![]() Join Date: Apr 2009
Posts: 1,789
Location: Ramat Hasharon
|
I think we have already determined that they are useless against soft vehicles because they have been configured as such. And unless we know what RL mine they're supposed to represent, we can't really say whether that is realistic or not.
|
|
You don't mess with the Zohar!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My YouTube Channel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Arma 2 Israel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#7 | |
![]() Join Date: Aug 2011
Posts: 18
Location: Belgium
|
Quote:
![]() ![]() greetz, | |
|
|
|
|
|
#8 |
![]() Join Date: Aug 2007
Posts: 104
|
Well since we have an expert here that says that even those particular mines explode on soft targets, then perhaps we should make this into a suggestion thread containing;
1. Make At mines explode on contact with SOFT VEHICLES 2 Reduce the distance at where the mines explode. It is currently about 1m from the vehicle. Perhaps correct value should be 0,1 meters. 3. Ability to bury the mines 4. Mine defusing.(perhaps using other explosives like satchels) Thanks LittleKonan for your expertise. |
|
Money should not govern our every action.
Edited for your viewing pleasure by request made by Dux. |
|
|
|
Last edited by Bumgie; 01-23-2012 at 11:45 AM..
|
|
|
#9 |
|
PR:A3 Contributor
![]() Join Date: Jul 2011
Posts: 577
Location: "A:\BISTOOLS\Visitor 3\Visitor3.exe"
|
Will the DEV's make it so the mine only has to be under the vehicle to detonate or the tyre has to hit it?
|
|
|
|
|
|
#10 |
![]() Join Date: Aug 2007
Posts: 104
|
|
|
Money should not govern our every action.
Edited for your viewing pleasure by request made by Dux. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| anti, mine, mines, tank |
| Thread Tools | |
| Display Modes | |
|
|