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| PR:ARMA2 Suggestions Suggestions from our community members. |
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#1 |
![]() Join Date: May 2006
Posts: 2,148
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What would you like to see in pr:arma2?
Mine:
(please refrain from posting if you have no knowledge of Arma, or at least check that your wish is not already included in Arma2) |
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Last edited by MadTommy; 03-17-2010 at 11:16 AM..
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#2 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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BF2:PR with ArmA weapon handling and ballistics.
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#3 |
![]() Join Date: May 2006
Posts: 2,148
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err think you misunderstood this post.
This is what you'd like to see one day on pr:arma2. Not what you'd like to see in PR:bf2 |
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#4 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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you misunderstood my post, what i mean is PR:BF2s gameplay style, bf2s user friendly HUD etc just in the ArmA engine with the addition of Armas uber weapon handling and ballistics.
oh and i also agree with the weapon animations, if possible. |
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#5 |
![]() Join Date: May 2006
Posts: 2,148
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so you just want Pr to be copied like for like to Arma... Also have you played arma.. as the weapon handling is terrible. |
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#6 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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i have, i liked the weapon handling alot, the way you can hold shift to "shoulder" the weapon and stuff was good. and yeah ideally id like the PR we know and love just in ArmA engine. But with a few perks that come with ArmA ie the ballistics, big map/view distance etc.
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#7 |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
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* The sound quality of battle, as in PR: BF2;
* Transportation of light vehicles with helicopters; * Transportation of heavy weapons (TOW, M2-highcalibre, mortars) on vehicles; * The new military fortifications on the FOBs; * Realistic ballistics and weapon sighting grid; * Highly specialized classes of soldiers; * Convenient management interface squads; * User-friendly interface with map and symbols on it. |
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#8 |
![]() Join Date: Feb 2008
Posts: 2,239
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More than 64 players. Teamplay enforced servers.
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#9 |
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PR:ArmA2 Contributor
![]() Join Date: Mar 2010
Posts: 675
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Logistics system that rewards a team for keeping track of the "tail" of the combat units. Even if it is some sort of AI mule system - since alot of players won't be interested in driving trucks.
Strategically speaking, it might mitigate run-and-gun type advances that exploit the opponent's time-to-spawn limitations. If you advance too far/too fast, units might get cut off. Tactically speaking, it might encourage somewhat different tactics, such as ambushes, and convoy protection missions, sweeps of supply routes, etc. |
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#10 |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
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As part of PR gameplay can not be trusted driving logistics trucks by AI units. Honestly do not want to see AI on the battlefield at all
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