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Old 03-17-2010, 09:18 AM   #1
MadTommy
Supporting Member
Default PR:Arma2 wish list.

What would you like to see in pr:arma2?

Mine:
  • Large scale Team vs Team battles (50 Vs 50 or more)
  • Gameplay that encourage teamwork & punishes insular players.
  • Smooth performance (clean scripting - minimising lag)
  • Mission creation template framework, to allow community created missions that fit in with the PR gameplay model
  • Diverse mission scenarios & types
  • Mix of large scale and close quarter battle scenarios
  • Attention to detail over huge amounts of content
  • Improved weapon handling
  • Improved animations, to enhance immersion (weapon reloads as an example)
i could go on and on...


(please refrain from posting if you have no knowledge of Arma, or at least check that your wish is not already included in Arma2)


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Old 03-17-2010, 09:25 AM   #2
gazzthompson

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Default Re: PR:Arma2 wish list.

BF2:PR with ArmA weapon handling and ballistics.


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Old 03-17-2010, 09:31 AM   #3
MadTommy
Supporting Member
Default Re: PR:Arma2 wish list.

err think you misunderstood this post.

This is what you'd like to see one day on pr:arma2. Not what you'd like to see in PR:bf2


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Old 03-17-2010, 09:34 AM   #4
gazzthompson

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Default Re: PR:Arma2 wish list.

you misunderstood my post, what i mean is PR:BF2s gameplay style, bf2s user friendly HUD etc just in the ArmA engine with the addition of Armas uber weapon handling and ballistics.

oh and i also agree with the weapon animations, if possible.


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Old 03-17-2010, 09:41 AM   #5
MadTommy
Supporting Member
Default Re: PR:Arma2 wish list.

(not surprising it was misunderstood, considering what you actually wrote)

so you just want Pr to be copied like for like to Arma...

Also have you played arma.. as the weapon handling is terrible.


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Old 03-17-2010, 09:43 AM   #6
gazzthompson

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Default Re: PR:Arma2 wish list.

i have, i liked the weapon handling alot, the way you can hold shift to "shoulder" the weapon and stuff was good. and yeah ideally id like the PR we know and love just in ArmA engine. But with a few perks that come with ArmA ie the ballistics, big map/view distance etc.


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Old 03-17-2010, 09:54 AM   #7
ANDROMEDA

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Default Re: PR:Arma2 wish list.

* The sound quality of battle, as in PR: BF2;
* Transportation of light vehicles with helicopters;
* Transportation of heavy weapons (TOW, M2-highcalibre, mortars) on vehicles;
* The new military fortifications on the FOBs;
* Realistic ballistics and weapon sighting grid;
* Highly specialized classes of soldiers;
* Convenient management interface squads;
* User-friendly interface with map and symbols on it.
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Old 03-17-2010, 10:04 AM   #8
GoreZiad
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Default Re: PR:Arma2 wish list.

More than 64 players. Teamplay enforced servers.


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Old 03-17-2010, 10:21 AM   #9
[R-CON]Trexian
PR:ArmA2 Contributor

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Default Re: PR:Arma2 wish list.

Logistics system that rewards a team for keeping track of the "tail" of the combat units. Even if it is some sort of AI mule system - since alot of players won't be interested in driving trucks.

Strategically speaking, it might mitigate run-and-gun type advances that exploit the opponent's time-to-spawn limitations. If you advance too far/too fast, units might get cut off.

Tactically speaking, it might encourage somewhat different tactics, such as ambushes, and convoy protection missions, sweeps of supply routes, etc.

------<S>-------
Sic semper Tyrannosauro.


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Old 03-17-2010, 10:38 AM   #10
ANDROMEDA

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Default Re: PR:Arma2 wish list.

As part of PR gameplay can not be trusted driving logistics trucks by AI units. Honestly do not want to see AI on the battlefield at all )).
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