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| PR:ARMA2 Suggestions Suggestions from our community members. |
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#41 |
![]() Join Date: Aug 2009
Posts: 1,567
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Well, full US forces implemented ranging from Army to Navy Seals.
But yeah i would also like some community maps available to play in Singleplayer/Multi. REALISTIC SOUNDS PLZ BETTER VOICES PLZ Also have this auto update map showing the current and next objectives. I kinda missed the next objective thing in ARMA2. TRAINING MAPS PLZ |
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#42 |
![]() Join Date: Dec 2009
Location: Manchester
Posts: 96
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All i'd like in Pr:Arma II is new factions comeplete with models for both ground and air but mainly a better communication system, I've played Arma II quite a lot but the most fun i've ever had playing was with clanmates on ventrillo. It's very rare to ever see teamwork on a larger scale and even when you are in a squad it can be you against the world. Sure you can stick with teammates and there is sometimes a commander playing for example on the BerZerk servers to pull up some form of teamwork but nothing in comparison to even an average game on PR.
So for me things are pretty simple but also I guess very hard to achieve since what im suggesting is a complete overhaul of Arma II's voice communication/chat coms/teamwork system |
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#43 |
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Battle for Qinling and al basrah but much much bigger
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prepare for the worst hope for the best.
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#44 |
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Most important - get the PR game play "transfered" into the Arma 2 platform,
get it "right" in other words. Improved "Insurgency mode" as a whole. Improved performance (including network), and overall experience. User controlled view distance,just like in Devastation missions. Transfer/port (if possible) certain PR maps to the Arma2 platform. Imagine Al-Basra,Mutrah or Kashan (or other) with 50km+ between CPs. Transfer/port various enter able buildings (from Mutra, Falludja) Static AI Controlled air and ground defenses. AI civilians in the Insurgency mode with a few limited spots for humans (to spawn as Civilians) without BlUFOR knowing who is who of course - untill you pull out a concealed weapon. Ability for female characters to carry/operate weapons. Suicide belts (I think there is a mod already that does that) Expand the animal world of Arma 2,(would love to ride my camel into the desert,if we could do that of course,which is unlikely) Improve the damage model on certain vehicles. Improve the sound in general. |
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#45 |
![]() Join Date: Mar 2009
Location: Dolnośląskie
Posts: 12
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Vehicles are a major must have. Definitely need to have current military vehicles. Like MRAPs (MaxxPro, RG31, Caspir) for the blue force instead of light skinned crap. Also a variation in textures on vehicles so it looks like it's not just off the assembly line.
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[Put some freak'n text here]
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#46 | |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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Quote:
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#47 | |
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That's one hell of a wish list The screenshot below shows that from me (point A) to the way point/marker (Point B) there is 58km.Since this is the stock (Chernarus) map,then "slightly" bigger maps are certainly possible well before P.R. 9.0 don't you think? | |
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Last edited by SocketMan; 05-26-2010 at 11:54 AM..
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#48 |
![]() Join Date: Mar 2010
Posts: 15
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Kind of a pointless debate... yes ArmA 2 supports virtually limitless map sizes, but there's no way to stretch any gameplay over those distances. Even jets would have to fly for ages before picking up each other on radar. And of course you can't expect a map maker to add much detail to all that!
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#49 | |
![]() Join Date: Mar 2010
Posts: 5
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Quote:
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#50 |
![]() Join Date: May 2008
Location: Internetz
Posts: 356
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I must hope that pr:A2 is gonna have realistic combined arms interaction. So which ever role you are full filling is actually capable and lacking what it is IRL. Not balanced because of some excuses.Oh yea those logistics WARFX and better sounds pleeaaaaaaaaase.
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The internet makes you stupid.
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