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Old 03-18-2010, 12:37 PM   #41
HardcoreCook

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Default Re: PR:Arma2 wish list.

Well, full US forces implemented ranging from Army to Navy Seals.


But yeah i would also like some community maps available to play in Singleplayer/Multi.
REALISTIC SOUNDS PLZ
BETTER VOICES PLZ

Also have this auto update map showing the current and next objectives. I kinda missed the next objective thing in ARMA2.

TRAINING MAPS PLZ


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Old 03-18-2010, 12:39 PM   #42
Kingy

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Default Re: PR:Arma2 wish list.

All i'd like in Pr:Arma II is new factions comeplete with models for both ground and air but mainly a better communication system, I've played Arma II quite a lot but the most fun i've ever had playing was with clanmates on ventrillo. It's very rare to ever see teamwork on a larger scale and even when you are in a squad it can be you against the world. Sure you can stick with teammates and there is sometimes a commander playing for example on the BerZerk servers to pull up some form of teamwork but nothing in comparison to even an average game on PR.

So for me things are pretty simple but also I guess very hard to achieve since what im suggesting is a complete overhaul of Arma II's voice communication/chat coms/teamwork system
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Old 03-18-2010, 04:59 PM   #43
dyson20

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Default Re: PR:Arma2 wish list.

Battle for Qinling and al basrah but much much bigger

prepare for the worst hope for the best.
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Old 03-18-2010, 09:09 PM   #44
SocketMan

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Default Re: PR:Arma2 wish list.

Most important - get the PR game play "transfered" into the Arma 2 platform,
get it "right" in other words.
Improved "Insurgency mode" as a whole.
Improved performance (including network), and overall experience.
User controlled view distance,just like in Devastation missions.
Transfer/port (if possible) certain PR maps to the Arma2 platform.
Imagine Al-Basra,Mutrah or Kashan (or other) with 50km+ between CPs.
Transfer/port various enter able buildings (from Mutra, Falludja)
Static AI Controlled air and ground defenses.
AI civilians in the Insurgency mode with a few limited spots for humans
(to spawn as Civilians)
without BlUFOR knowing who is who of course - untill you pull out a concealed weapon.
Ability for female characters to carry/operate weapons.
Suicide belts (I think there is a mod already that does that)
Expand the animal world of Arma 2,(would love to ride my camel into the desert,if we could do that of course,which is unlikely)
Improve the damage model on certain vehicles.
Improve the sound in general.
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Old 03-18-2010, 09:54 PM   #45
spaz_gas

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Default Re: PR:Arma2 wish list.

Vehicles are a major must have. Definitely need to have current military vehicles. Like MRAPs (MaxxPro, RG31, Caspir) for the blue force instead of light skinned crap. Also a variation in textures on vehicles so it looks like it's not just off the assembly line.

[Put some freak'n text here]
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Old 03-18-2010, 10:33 PM   #46
clueless_noob

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Default Re: PR:Arma2 wish list.

Quote:
Originally Posted by [R-COM]SocketMan View Post
Imagine Al-Basra,Mutrah or Kashan (or other) with 50km+ between CPs.
A quick reality check here. A 225 square kilometer map equals a square which sides are 15 km each (15x15=225), so even if the CP's were placed diagonally in the opposite corners of the map there could be no more than about 21 kilometers in between them. Having 50+ km from a CP to an another would require a map sized 36x36 km minimum. Thats about 1300 square kilometers when the maximum possible size is around 400 square kilometers. Maybe in the PR 9.0 then...
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Old 03-19-2010, 03:10 AM   #47
SocketMan

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Default Re: PR:Arma2 wish list.

Quote:
Originally Posted by clueless_noob View Post
A quick reality check here. A 225 square kilometer map equals a square which sides are 15 km each (15x15=225), so even if the CP's were placed diagonally in the opposite corners of the map there could be no more than about 21 kilometers in between them. Having 50+ km from a CP to an another would require a map sized 36x36 km minimum. Thats about 1300 square kilometers when the maximum possible size is around 400 square kilometers. Maybe in the PR 9.0 then...


That's one hell of a wish list
The screenshot below shows that from me (point A) to the way point/marker (Point B)
there is 58km.Since this is the stock (Chernarus) map,then "slightly" bigger maps are certainly
possible well before P.R. 9.0 don't you think?
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Last edited by SocketMan; 05-26-2010 at 11:54 AM..
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Old 03-19-2010, 03:35 AM   #48
Lhowon

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Default Re: PR:Arma2 wish list.

Kind of a pointless debate... yes ArmA 2 supports virtually limitless map sizes, but there's no way to stretch any gameplay over those distances. Even jets would have to fly for ages before picking up each other on radar. And of course you can't expect a map maker to add much detail to all that!
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Old 03-19-2010, 05:12 AM   #49
Myshaak
Default Re: PR:Arma2 wish list.

Quote:
Originally Posted by '[R-COM
Expand the animal world of Arma 2,(would love to ride my camel into the desert,if we could do that of course,which is unlikely)
On the other hand, it is very likely. Just watch this video of good ol' OFP, it's only a matter of time before someone does a camel.. in a more realistic way than this of course. With RV engine you need to get used to the fact that you can let your imagination run more wildly than with any other engine.
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Old 03-19-2010, 02:12 PM   #50
xatu miller

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Default Re: PR:Arma2 wish list.

I must hope that pr:A2 is gonna have realistic combined arms interaction. So which ever role you are full filling is actually capable and lacking what it is IRL. Not balanced because of some excuses.Oh yea those logistics WARFX and better sounds pleeaaaaaaaaase.

The internet makes you stupid.
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