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Old 03-15-2010, 04:18 PM   #21
cm.
Default Re: High Command

Quote:
Originally Posted by Wiggles14 View Post
Winchester, I'm sure that if the Dev team had to they could simply put a new clause into the server license stating that any PR servers have to run maps which have been approved of OR are unmodified from the standard included in the mod
This isn't really practicle. And really, you can't force server admins to do anything. You can certainly give some guides or recommendations, but it is impossible to enforce it, or perhaps impossible to the extent where it isn't worth the effort.

It would be a very good idea for some standardisation across the servers as it would make joining them a lot easier.

Basically what would happen is that the servers that conform to the guides would get the most players..


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Old 03-15-2010, 04:19 PM   #22
sparks50
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Default Re: High Command

It should be possible to "lock down" the mission from being downloaded and used on other servers, by making the mission rely on server addons that only the official PR servers has. I think that Chernarus-life does this.

Yes, I do want games to be more ambitious, to over-reach spectacularly,
to be more open and vibrant and mad.

-Jim R.
Rock, Paper, Shotgun.
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Old 03-15-2010, 04:21 PM   #23
cm.
Default Re: High Command

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Originally Posted by sparks50 View Post
It should be possible to "lock down" the mission from being downloaded and used on other servers, by making the mission rely on server addons that only the official PR servers has. I think that Chernarus-life does this.
it's quite easy to edit the mission file to remove the dependancies.


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Old 03-15-2010, 04:28 PM   #24
Salah ad Din

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Default Re: High Command

It's simple guys:

DEVs put clause in EULA, if a server uses modified maps they will never get any Mod files anymore, they'll be stuck with the last release they got a license for.


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Old 03-15-2010, 04:53 PM   #25
BloodBane611
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Default Re: High Command

Quote:
Originally Posted by cm. View Post
it's quite easy to edit the mission file to remove the dependancies.
The PR team has always openly controlled the servers that host PR:BF2. PR is the intellectual property of its developers, the server license contract is binding upon server administrators, and it requires them to play the game the way it is meant to be played except on locked servers. I highly doubt this will change with ArmA II.



[R-CON]creepin - "because on the internet 0=1"

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Old 03-15-2010, 04:58 PM   #26
winchesterdelta1
Default Re: High Command

You can't just forbdid us to not edit missions with a EULA. You can only forbid is to not edit the Islands/Maps. But i think in your sentence you mean a map is a mission. But a map in ARMA is a whole island with all it's objects. The gameplay/scripting/objectives and rules are all free editable by evryone. Or they should forbid us to use the editor. But the editor and setting up waypoints placing units and the commands you put in the init files are still Bohemia's ownership. The only thing they can forbid us is editing the PR:ARMA mod in its core. So editing Units/vehicels/objects and Islands they made and also included gameplay changes they hardcoded in their mod's. The only thing you should not do is edit their mission and put it on websites like this or Armaholic without their permissions.
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Old 03-15-2010, 05:00 PM   #27
l|Bubba|l

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Default Re: High Command

@winchester
You can edit what ever you want but you can't use it on a unpassworded PR-Server.
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Old 03-15-2010, 05:01 PM   #28
Zimmer
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Default Re: High Command

From what I have seen Uk_Force said on the Arma2 forums there will be official servers who will not change a shit in the mod then you will have those who prefer to tailor it for themself in a locked community.

Quote:
I have had 7 potential Server Admins, already who are willing to run Project Reality, which will run "similar" to how we run it on the BF2 Engine, so that is looking promising so far.
Project Reality Development - Page 21 - Bohemia Interactive Forums

Just join these "official" servers and you will play it how the mod was intended.

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Old 03-15-2010, 05:02 PM   #29
cm.
Default Re: High Command

Exactly:

Things that cannot be changed:
models and islands

Things that canbe changed:
everything else

Having server keys stops people from joining who have altered the mod, so it's not a huge issue really. Besides, I doubt people will want to change it anyway.Missions on the other hand can be edited by anyone.

Quote:
Originally Posted by l|Bubba|l View Post
@winchester
You can edit what ever you want but you can't use it on a unpassworded PR-Server.
actually, the way that would work is the client would just download the mission that's on the server rather than trying to run the edited version. So yes we can edit it until our hearts are content, but it's not going to change what is played on the server.


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Old 03-15-2010, 05:38 PM   #30
winchesterdelta1
Default Re: High Command

Offcourse you can... Otherwise they have to forbid you also to run other mods next to PR:ARMA mod. Even that it doesn't physicly change the PR:ARMA mod itself but changes gameplay mechanics. And i even heard some people say they allready played ARMA:PR Beta and ACE Mod together. That than would probably also be a violation if you ran a dedicated server like that unpassworded. Only if a official PR dev or other importend person tell's us that in these offical forums i willl believe it.

It's like Zimmer stated... If you want to play PR without any mission changes (not map/island changes) (map and island are the same) you play on the PR official servers. If you want to make your own host with cople mods loaded inlcuded PR you will be able to join them to. Passworded or not.

In ARMA 2 alot of servers are allready running edited missions from other people. And they all have the desency to not provide them on ARMAHOLIC or wichever website. They do that because sometimes they want to add a extra ammo crate or add NV Googles in a mission they where not in. Or even fix a simple bug or typo in the mission they find anoying. And most of the time they even tell the mission maker so he can make a official fix.

They only thing you need to do to create a custom map in ARMA2 is editing a line in the init field of a unit in the editor, that looks like this: this addWeapon "M16". Thats how simple it is to edit a mission in ARMA2. Every 12 year old kid can do it.

I msyelf never ever seen a mission maker join a server and tell those people to pasword their servers because they are playing a edited domination or AAS. I think if a EULA like that would be viable there would be hundreds of missions out there with such a EULA.

P.S. They can do it like the berzerk guy. He scripted his missions so complicated nobody understanded how he did it It was so diffecult to add a extra mod weapons in it (so you could choose it as the original mission from the berzerk menu) because than you had to change 30 other things, if i can remember correctly.
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