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#11 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,428
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no since people wanted to reedit everything, rather than just play one mod.
Like PR. So my point was, that PR aint repetetive, why do we need to edit everything so much? Cant we just play with fixed rules? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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#12 |
![]() Join Date: Mar 2010
Location: Amsterdam
Posts: 706
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Thats not possible i think. Cause thats all up to the mission builders. But if PR brings enough fun missions with fixed rules with alot of variation with their mod, people will tend to play those more cause they will be allready included and nothing extra is needed to get them to work.
Also in ARMA2 you can edit the missions while still keeping the same rules. If you want objective 2 tot ake place in another part of town or a totally other town you just cut and past that objective in the editor (unless it's done as in domination and warfare). Maybe its smart that the PR Team makes the objectives easely moveable by just dragging a trigger or marker around the map so people won't edit the missions to much that it becomes buggy. |
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#13 | |
![]() Join Date: Feb 2007
Location: London
Posts: 36
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Quote:
<3 arma 2 | |
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#14 |
![]() Join Date: Mar 2010
Location: Amsterdam
Posts: 706
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Hehe... airstrikes can end things so quickly in ARMA. I remember that dam sniper in a tower we could not kill (human player). After 50 minutes of trying to kill it or go around it we decided it was more easy to let someboy lase that tower and blow it up with a harrier a buddy was flying.
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#15 | |
![]() Join Date: Jul 2008
Location: North Carolina
Posts: 655
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Quote:
but on to the topic. almost nobody commands in PR, why would they do so in ARMA? | |
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#16 | |
![]() Join Date: Dec 2009
Location: Shelton, CT
Posts: 97
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I'm fifteen. I don't expect special privileges but be patient. I am slow. Some days more than others.
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#17 |
![]() Join Date: Mar 2008
Location: 3500 Feet above the Kashan Desert
Posts: 1,074
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Hopefully if anything Artillery will be Player controlled as it is in ArmA as of now both artillery and mortars however the MRLS targeting system dosent work or hasn't worked for me, the brilliant thing about the player controlled artillery is that you have to look at your height to the target and the height of the target and you have to wait for the flight time if anything, if possible create a radio channel for the artillery battery like what happens usually in the field.
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Derpist
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#18 | |
![]() Join Date: Mar 2007
Posts: 584
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Quote:
There where many server that did there own thing by modding the server files. The community got split and new people that just joined PR got turned off by some ridicules servers because they didn't know that this wasn't the real PR gameplay. The DEVs pulled the handbrake and developed a server license system for there next release. http://www.realitymod.com/forum/licenseapp.php These costume missions in ArmA would be the same as the server sided modding in BF2. | |
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#19 |
![]() Join Date: Mar 2010
Location: Amsterdam
Posts: 706
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But the thing in ARMA is you can't prevent that from happening. Cause the missions are different files than the mods. Only the mods can be checked by a so called BI sign or server Key. If your editing a mission in ARMA your not editing things server side or mod wise.
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#20 |
![]() Join Date: Jun 2009
Location: Buckinghamshire
Posts: 45
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Winchester, I'm sure that if the Dev team had to they could simply put a new clause into the server license stating that any PR servers have to run maps which have been approved of OR are unmodified from the standard included in the mod. Or they could not, and then every time we go on a server we get a different game and a different feel, which I s'pose could lead to some servers becoming a lot more popular (think UKWF or Chicago Insurgency) because they have good/better maps... or something like that
- by different 'feel', I mean like a different kind of operation/set of objectives (AASv3?), which I suppose is more realistic(?) |
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'I love lamp.'
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