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Old 03-15-2010, 12:13 AM   #31
direct_death

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Default Re: AI: None PLz.

Quote:
Originally Posted by clueless_noob View Post
No I haven't and after reading this I don't even want to see:

Bohemia Interactive Forums - View Single Post - Is Berzerk being transfered to ArmA II
"Berzerk is the classic Capture and Hold (C&H) of ArmA

It is Player v Player (PvP) or more accurately Team v Team (TvT)

1) At the loby you choose, or the admin assigns you to, one of two sides
2) You start with Base Respawn (your only safe respawn).
3) You have a Dialogue from which to choose your basic player weapon loadout.
4) At the base there are several vehicles say:
a) 3 tanks
b) 3 IFV's
c) 2 Helicopters
e) A couple of Armored cars
f) An AA vehicle
(as the vehicles are destroyed in battle they respawn back at the base after some time)
5) You then make for one of several colour marked neutral geographic capture locations.
a) If your team can hold that location for about 30 seconds it switches to your side and your can use it for advance respawn.
b) The marker covering the area now changes to your teams colour as does a flag at that location, only your side can spawn at it while your side hold the location.
c) Each of these capture locations adds to your teams score, for every minute you are there.
d) Each captured location unlocks and spawns extra addons such as better vehicles, tanks, cannons and even jets which you can then use to capture more capture points.
6) Scattered Arround the mission are are ammo boxes at the capture locations and in other spots. These give you access to part though not all of the spawn weapon choice dialogue.
7) When you get killed:
a) you have the full weapon choice dialogue available to you and
b) There is a respawn punishment wait of about 30 to 60 seconds for getting killed,
c) Then there is a map which allows you click which ever of the capture locations your team has and you wish to respawn at.
d) Advance respawn locations are risky to respawn at. While you do respawn any where in a 150m to 200m area within the location camping snipers, and camping is not considered bad form in ArmA just good tactics, often cover these locations. That said counter sniper teams and cannons or auto grenade lauchers often cover the known camping spots.
e) You can also always choose to respawn safe back at your base, often useful to pick up a tank or some such if all others are in use.
8 ) If one side is loosing realy badly then that often unlocks special extra weapons for them to even it up
"
Your definiton of 'fun' surely is different than mine :O
well, it definately wasnt the project reality kind of fun. but trust me, there is an element of satisfaction in flattening city blocks with airstrike after airstike after hydra strafe. but maybe im just a pyromaniac
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Old 03-15-2010, 12:23 AM   #32
xxXmsgt_jimbobXxx
Default Re: AI: None PLz.

Quote:
well, it definately wasnt the project reality kind of fun. but trust me, there is an element of satisfaction in flattening city blocks with airstrike after airstike after hydra strafe. but maybe im just a pyromaniac
idk about you, but im sure that both aply for me. and jesus ppl i'm so sick of ppl saying a game sux cuz it aint realistic. I love bfbc2, pr, vbf2,va2, ace, gtaiv, mw2. get over the whole "it has to be ultra realistic other wise its noob phase". I play my video games for some lax between ap courses, lacrosse, civil air patrol, and finding a beautiful lady for my arm, not to get ptsd. if you want your war games to be that realistic, join the army or buy a paintball gun, but dont flame ppl on an internet forum because your idea of fun differs from there. that was a general rant. i am sorry. this is my first rant. (weeping, "they grow up so fast")

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Old 03-15-2010, 12:50 AM   #33
BloodBane611
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Default Re: AI: None PLz.

I personally wish we had the AI that ArmA has in BF2. Just being able to have civilians ingame would be amazing, the other possibilities are pretty awesome as well. So before you go promoting "no civis", just broaden your mind a little. Of course PR is about PvP, but there are a lot of useful roles AI can fill.



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Old 03-15-2010, 01:07 AM   #34
clueless_noob

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Default Re: AI: None PLz.

Quote:
Originally Posted by winchesterdelta1 View Post
Sorry super Noob..
This is second time in a few days someone uses my nick as, or in part of, their argument. Both times happened in this subforum by people tilted towards ArmA2, which alone is a bit alerting. I know my nick might seduce people to make comments like this, but even after two years and 600+ posts virtually no one in PR community have fallen into that trap. I hope people from ArmA2 communities does not make an exception.
Quote:
Originally Posted by winchesterdelta1 View Post
you clearly do't understand.. This is just one of the game modes. Just made by somebody that loved making PvP.
That game mode was presented to me as a response to my query for a server with more than 64 human players, so I treat is as such. If that's the only reference of popular human vs. human servers, I don't see any need to change my previous response.

Quote:
Originally Posted by winchesterdelta1 View Post
You think you can see how fun a game mode is by looking at the description?????
No I can't. But I can see how fun it's not going to be. Like I stated earlier, your definiton of 'fun' is not necessarily the same as mine, so claiming something as 'fun' doesn't prove anything. I rather rely on my personal experience, or lack thereof.
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Old 03-15-2010, 01:25 AM   #35
winchesterdelta1
Default Re: AI: None PLz.

I don't say your definition of fun should be the the same as mine. But i say you don't even played one bit of ARMA2 and allready have such big opinions about it. You come here with a negative attitude and try to exploid evry little thing you think is not fun without a good backup why it should be not fun or why it shouldn't be like that. You probably only played the ARMA2 Demo.. Otherwise you would have known what is possible. I don't blame you and thats why i try to explain why ARMA can be fun. And hey.. if PR:ARMA2 doesn't bring the satisfaction for you at the end you can alway's play BF2:PR again.

Like the PR team hopefully does.. try to see the good things about the game and try to make them better. And the PR team is probably gonna fix the things you see as bad. And make them resemble BF2:PR gameplay style.

And yeah your nick seduced me to make comments... But hey.. COMMON!! I'm sorry for that. But if you look in all the post i put on here you can see i barely don't do like that and most of the time have suggestions or help people about things they want to know. I think its weird after something that small.. not even cursing makes you think ARMA2 players are gonna give these forums a negative twist. (hope you get what i mean.. My English iis not to perfect )
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Old 03-15-2010, 01:41 AM   #36
[R-COM]HangMan
NZDF Faction Lead

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Default Re: AI: None PLz.

I would like it to be PvP, but i also like having a separate AI "mode" for SP. I haven't played ARMA2 yet, so is this the case? Will PR:ARMA2 have SP support?


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Old 03-15-2010, 02:12 AM   #37
clueless_noob

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Default Re: AI: None PLz.

Quote:
Originally Posted by winchesterdelta1 View Post
You come here with a negative attitude and try to exploid evry little thing you think is not fun without a good backup why it should be not fun or why it shouldn't be like that.
I've been here with my criticizing attitude for some two years now and I'm planning to continue on that path. I'm too old for going with all the hype. If a game mode is yet another run-and-gun game with ridiculous rules for gaining even more ridiculous extra assets, I know wihtout ever launching the game that I'm not going to like it. That said, I have to remind that in the past I've suggested objective linked assets to PR myself.

Quote:
Originally Posted by winchesterdelta1 View Post
You probably only played the ARMA2 Demo.. Otherwise you would have known what is possible. I don't blame you and thats why i try to explain why ARMA can be fun
You're correct, I've never played the full version, but I also never said ARMA can't be fun. You just have to give me better examples than Berzerk!

Quote:
Originally Posted by winchesterdelta1 View Post
And yeah your nick seduced me to make comments... But hey.. COMMON!! I'm sorry for that. But if you look in all the post i put on here you can see i barely don't do like that and most of the time have suggestions or help people about things they want to know. I think its weird after something that small.. not even cursing makes you think ARMA2 players are gonna give these forums a negative twist.
None taken. I really appreciate your efforts on helping the community - even when you are standing on the wrong side of the fence
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Old 03-15-2010, 03:03 AM   #38
xxXmsgt_jimbobXxx
Default Re: AI: None PLz.

noob and winchester, lets stay on topic, argue with each other through xfire. i agree with hangman, and with arma 2, that would be so easy that even if it isn't included with the download, ill just make coop games through the editor. And now we can finally have sp insurgency. YAY

I'm fifteen. I don't expect special privileges but be patient. I am slow. Some days more than others.
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Old 03-15-2010, 04:20 AM   #39
[R-DEV]Deadfast
PR: ArmA2 Lead Developer
PR Server License Moderator

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Default Re: AI: None PLz.

I'm sorry, but what are you guys even arguing about?

ARMA 2 offers unbelievable diversity. If you don't like a mission then don't play it. That doesn't mean it cannot be recognized for its accomplishments. Bezerk shows you that it is possible to have 100 players in a PvP mission.
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Old 03-15-2010, 06:15 AM   #40
SGT.Ice

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Default Re: AI: None PLz.

I liked that idea about the Electronic warfare in another thread. civis would be nice in some villages/cities though. to give it some actual realism/so insurgents or militia alike can blend and give the blu for a hard time =)
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