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| PR:ARMA2 Suggestions Suggestions from our community members. |
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#21 | |
![]() Join Date: Feb 2007
Location: London
Posts: 36
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#22 |
![]() Join Date: Mar 2010
Location: Amsterdam
Posts: 705
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That video stalker posted is a berzerk server that runs 24/7 berzerk maps max 100 players
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#23 |
![]() Join Date: Feb 2007
Location: London
Posts: 36
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#25 |
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It would be nice to see a PvP, but some "bots" as civilians in the cities and defending bases soldiers.
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#26 |
![]() Join Date: Nov 2007
Posts: 450
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I would only want the AI in air defense and machine guns at the bases since any large ground force should be seen before it gets to your base.
AI civilians seem great for insurgency style missions since you would never know when a group of civilians has a player among them, or if a car coming around the bend is a civilian driver or a bomb car. |
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"You don't hurt em if you don't hit em." - Chesty Puller
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#27 |
![]() Join Date: Jan 2008
Posts: 10
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If there are AI civi's running around for the Insurgency mode, then the Collaborator kit might actually be useful. They might actually be able to blend in, but still give intel unlike in PR:BF2
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#28 |
![]() Join Date: Dec 2009
Location: Shelton, CT
Posts: 97
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I would love to see civi AI and AI gaurding fobs and some points within cities. but other than that no ai. Plus too, i think that the ai count should be kept to a minimum beacause ive noticed that whenever im playing a gamemode like evolution that is ai intensive, i have a bigger lag than in the pvp domination servers. a difference of about 5 fps, which doesn't sound like a lot, but for me it is the difference between 25 and 20.
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I'm fifteen. I don't expect special privileges but be patient. I am slow. Some days more than others.
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#29 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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No I haven't and after reading this I don't even want to see:
Bohemia Interactive Forums - View Single Post - Is Berzerk being transfered to ArmA II "Berzerk is the classic Capture and Hold (C&H) of ArmAYour definiton of 'fun' surely is different than mine :O |
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#30 |
![]() Join Date: Mar 2010
Location: Amsterdam
Posts: 705
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Sorry super Noob.. You clearly never played Berzerk.. Cause it is awsome fun. And even more if you do it organised. And PS you clearly do't understand.. This is just one of the game modes. Just made by somebody that loved making PvP. That game mode has nice menu's and is highly optimised for up to 128 players. You can use alot of assets that are allready ingame or edit it yourself so it uses (just a example) PR:arma2 mod or ACE mod. And than a whole new world opens up for that game mode.
You think you can see how fun a game mode is by looking at the description????? |
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| ais, coop, plz, pvp |
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