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Old 03-14-2010, 07:53 AM   #21
STALKERGB

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Default Re: Squad.xml ?

Quote:
Originally Posted by Salah ad Din View Post
Hm, if it's just about making some configs (and sorry if I talk non-sense here, I know nil about modelling) just find someone from the community willing to make these, have them mailed to you, have a quick look over them and then add them.

It requires a small addition to the model itself, say on the riht arm of an infantry model, you need to add a little sqaure box called "clan" for it to work if i remember correctly.

So i'd need to either send all the models over to someone or do that myself.

STALKERGB ♪♫


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Old 03-14-2010, 02:04 PM   #22
McBumLuv

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Default Re: Squad.xml ?

Tattoo squad.xmls for the Taliban FTW

Yeah, squad.xml really adds an extra layer of personalization. Especially since PR has so revolved around the squadplay aspect for so long, it'd be a shame not to see it ingame.


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