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PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification.

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Old 08-12-2010, 06:33 AM   #31
Megagoth1702
Supporting Member
Default Re: facetracknoir

BF2PR is not yet ready for stuff like that. Its possible as you can see on some videos, but its not in the game yet. So dont bother.

Use mumble nubs.


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Old 08-12-2010, 07:08 AM   #32
[R-DEV]AfterDune
PR Developer
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Default Re: facetracknoir

If it's possible in BF2:PR one day, I'll hook up my webcam again .

Thing looks promising though. I should try it out on ArmA II Combined Operations, when I get it .


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Old 08-12-2010, 07:56 AM   #33
Epipen

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Default Re: facetracknoir

which one should i download? faceapi non-commercial, or headtrack demo? and how do i use this heatrack/faceap with the tracknoir?
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Old 08-12-2010, 08:53 AM   #34
Megagoth1702
Supporting Member
Default Re: facetracknoir

Read the instructions given by UKforce again.

Download demo version of faceap.

Install it, then install facetracknoIR, everything else is simple. Also make sure you download the update file of facetracknoIR and unpack it into your facetrack folder.

Use mumble nubs.


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Old 08-12-2010, 07:34 PM   #35
lukewilkilu
Default Re: facetracknoir

i did everything that ukforce said and it works but i have one problem, i need to look straight into my cam for the head ( ingame) to be cenetered and when i look at the monitor my head( ingame) goes up a little also when i walk and stand, change guns, etc my scenery shakes like a mofo, any fix?

webcam: Logitech v3000
core 2 quad, gtx 260, 6 gb ram, win 7 ultimate 64 bit
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Old 08-17-2010, 06:41 AM   #36
Carbonade
PR Server License Moderator
Default Re: facetracknoir

Quote:
Originally Posted by lukewilkilu View Post
i did everything that ukforce said and it works but i have one problem, i need to look straight into my cam for the head ( ingame) to be cenetered and when i look at the monitor my head( ingame) goes up a little also when i walk and stand, change guns, etc my scenery shakes like a mofo, any fix?

webcam: Logitech v3000
core 2 quad, gtx 260, 6 gb ram, win 7 ultimate 64 bit
I got that shaking problem myself. Except the shaking, the program seems to work very well.
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Old 08-18-2010, 04:05 PM   #37
Cassius

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Default Re: facetracknoir

I do like the idea of turning my head and my ingame character doing the same. However I do not like the idea that it involves turning my head away from the screen and looking down on my monitor when I look up.

Anybody every tried any of these?

Eye glasses monitor

|TG|cap_Kilgore

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Old 08-18-2010, 04:17 PM   #38
Dredge
Supporting Member
Default Re: facetracknoir

Quote:
Originally Posted by Cassius View Post
I do like the idea of turning my head and my ingame character doing the same. However I do not like the idea that it involves turning my head away from the screen and looking down on my monitor when I look up.

Anybody every tried any of these?

Eye glasses monitor
The only trouble with those is they are more expensive than TrackIR. You dont really have to turn your head that much. You can set it up the way you like it. I have never had a problem with turning my head and having to move my eyes. Its really not as bad as you might think and actually feels really natural.


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Old 08-18-2010, 04:22 PM   #39
Hitperson
Retired Tournament Lead

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Default Re: facetracknoir

Quote:
Originally Posted by Cassius View Post
I do like the idea of turning my head and my ingame character doing the same. However I do not like the idea that it involves turning my head away from the screen and looking down on my monitor when I look up.

Anybody every tried any of these?

Eye glasses monitor
it's only 6 degrees of movement on your part.

my only complaint is the lack of FS9 support.


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Old 08-18-2010, 04:31 PM   #40
Dredge
Supporting Member
Default Re: facetracknoir

Quote:
Originally Posted by Hitperson View Post
it's only 6 degrees of movement on your part.

my only complaint is the lack of FS9 support.
check here

TIR5 doesn't work in FS9 - NaturalPoint Forums


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