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PR:ARMA2 General Discussion General discussion of the Project Reality: ARMA2 modification.

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Old 11-09-2010, 03:15 PM   #71
Maciver
Default Re: Clunky movement in Arma2 fixable?

Quote:
Originally Posted by XXLpeanuts View Post
I know there is no hip, i was just using the word because the other guy did, and i know of the lower weapon key yes, i use it often, mainly just to look cool

But the fact remains people can move through doors with weapons aimed in RL, why not ingame
What you are wanting to do is strafe in with your weapon raised. Im sorry, but you cant do that in RL without lowering the weapon at least a little.

In game you have a couple options. Stick the muzzle in first, lower your weapon with ctrl, or aim down and look up with trackIR. Which is essentially the same as using ctrl.

If you put the muzzle in first, and look in the direction you want, you'll actually move in the door because your weapon is against the frame.

You have like 4ft wide doors where you live or something?
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Old 11-10-2010, 08:20 AM   #72
galzohar

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Default Re: Clunky movement in Arma2 fixable?

Exactly, the lower weapon key is so useless that if anyone uses it it's just for cool looks... And that is why people get annoyed about not being able to strafe through doors in a realistic manner - Lowering the weapon is too slow because of the related animation (you can't just "lower your weapon a little to get through and raise it right back after you pass"), and getting stuck isn't a whole lot better, so you just end up going straight through and turning after you pass the doorway, which isn't exactly realistic either.
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Old 11-10-2010, 04:30 PM   #73
Maciver
Default Re: Clunky movement in Arma2 fixable?

Would be nice if you could hold ctrl as well. It drops the weapon and when you let go, it pops back up. It's too slow for CQC thats for sure.

Since I have trackIR, I admit, I only use it to move around in tight spaces, like a sniping roost with railings.
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