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| PR:ARMA2 General Discussion General discussion of the Project Reality: ARMA2 modification. |
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#1 |
![]() Join Date: Apr 2010
Posts: 30
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How would the talented PR team go about improving Arma2 performance? Are you creating new models? Buildings? Trees? Arma2 has problems with LOD texture, texture pop up and flickering and minor stutter due to I/O streaming. Would you be doing your own models e.g. buildings, trees, grass, bushes or using existing pbos?
Thanks, |
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#2 |
![]() Join Date: Mar 2010
Posts: 20
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Of course they do their own objects, I bet they could use Post Soviet country objects in Afganistan now can they?
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#3 |
![]() Join Date: Feb 2010
Posts: 19
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Performance is my #1 interest too. Can you dev's say anything about it at the moment? Any lod fixes, optimizations? It seems that your map of afghanistan will surely be easier on the cpu than those dense chernarus forests..
How's the multiplayer performance? I can wait for the full release but would surely be nice to know something |
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#4 | |
![]() Join Date: Apr 2010
Posts: 36
Location: Ohio
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Quote:
PR has nothing to do with the I/O streaming. All they can do is hope there mod can run pretty good on a majority of systems. If you go to the official BIS beta forum you can see that BIS is working on it. Their current betas are doing a much better job. Remember this is a 32bit engine. Windows gives the program 2GB to work with (Arma2 is not a Large Address Aware program). BIS is doing a pretty good job of fitting/caching/swapping/streaming all that lovely data into that small space. All that modders can do is start at square one and then work up from there. Look at Isle Duala. It has great performance because the mod author limited what was on the map. That is why it is a popular map. 1. Start with blank island. 2. Start adding stuff. 3. Test. 4. Add or delete stuff. 5. Test. 6. Add or delete stuff. 7. Test. 8. Rinse and repeat till runs ok. I will give one thing to PR is that since it is a PvP there will be no CPU cycles dedicated to AI. That should help. Arma2:OA will have much better performance because BIS took out the FPS killing orange trees/grass/buildings and they will incorporate info/settings from the current beta's. I understand the limitations of the ArmA2 engine on my system. I will live with texture pops and stuff. I am looking for PR to give me a nice PvP mode sorely lacking in the current ArmA2 multiplayer scene. Just tired of fighting AI. All one can ask. | |
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#5 |
![]() Join Date: Feb 2009
Posts: 520
Location: Lincoln
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You must remember that ArmA2 loads the entire game environment in one go. that means your computer is always having to track the AI/Player movement where ever they are both on the map and in the game environment. This puts massive strain on the processer. its why most people experience poor gameplay on the large Chernarus map when they become cocky thinking they have a computer that matches the recomended specs so they can just wack it up to high. performance increase can only come from reduceing the amount of objects on an island OR BIS pulling there finger out and doing somthing about this with the engine...
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#6 |
![]() Join Date: Apr 2010
Posts: 30
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It would be nice to hear from PR team about limitation(s) of arma2 engine, even speculations would add more suspense to it.
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#7 | |
![]() Join Date: Apr 2008
Posts: 1,017
Location: Helsinki
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Quote:
On the processor side, the most demanding task is rendering the environment, shadows etc. After that comes simulation and AI: Real Virtuality Going Multicore - Bohemia Interactive | |
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#8 |
![]() Join Date: Apr 2010
Posts: 36
Location: Ohio
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For those with x64 systems and bunches of RAM you can try the ramdrive trick for ArmA2. This is the fastest way. Remember RAM is faster than ANY HD/SSD.
1. Get a ramdrive program. There are free ones. Do a google on them. 2. Create a ramdrive. Make it R: or something. 8Gb RAM = 4Gb ramdrive. 12Gb or more RAM = 6Gb or higher ramdrive. 3. Copy the Addons folder to the ramdrive. For the 6Gb or higher ramdrive you can copy the whole folder over. For the 4Gb ramdrive you have to limit the contents to: a10.pbo a10.pbo.bi.bisign ah64.pbo ah64.pbo.bi.bisign animials.pbo animals.pbo.bi.bisign animals2.pbo animals2.pbo.bi.bisign anims.pbo animns.pbo.bi.bisign buildings.pbo buildings.pbo.bi.bisign buildings2.pbo buildings2.pbo.bi.bisign buildings2_Ind_CementWorks.pbo buildings2_Ind_CementWorks.pbo.bi.bisign Ca.pbo Ca.pbo.bi.bisign chernarus.pbo chernarus.pbo.bi.bisign chernarus_Data.pbo chernarus_Data.pbo.bi.bisign chernarus_Data_Layers.pbo chernarus_Data_Layers.pbo.bi.bisign misc.pbo misc.pbo.bi.bisign misc2.pbo misc2.pbo.bi.bisign misc3.pbo misc3.pbo.bi.bisign plants2_Bush.pbo plants2_Bush.pbo.bi.bisign plants2_Clutter.pbo plants2_Clutter.pbo.bi.bisign plants2_misc.pbo plants2_misc.pbo.bi.bisign plants2_Plant.pbo plants2_Plant.pbo.bi.bisign plants2_Tree.pbo plants2_Tree.pbo.bi.bisign Roads2.pbo Roads2.pbo.bi.bisign rocks2.pbo rocks2.pbo.bi.bisign signs2.pbo signs2.pbo.bi.bisign structures.pbo structures.pbo.bi.bisign utes.pbo utes.pbo.bi.bisign water.pbo water.pbo.bi.bisign water2.pbo water2.pbo.bi.bisign 4. Change your startup mod line to -mod=R:\ ArmA2 will now load/stream from RAM to RAM those files. Mileage varies depending on your system. See this thread for more info. ArmA 2 I/O analysis results - Bohemia Interactive Forums It works. Try it. ***P.S. If you have soooo much RAM you could also fit your other mods/islands in there. Just copy the @xyzmod folder to the ramdrive and change your line to -mod=R:\@xyzmod |
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#9 |
![]() Join Date: Apr 2010
Posts: 30
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^^ Yup this works.
You may wanna try the latest beta patch from BIS with the exThreads=3 switch before you go crazy buying extra ram. The latest beta with above switch has solved the LOD problems and the stutter, more test needed though to confirm but so far i played heavily AI Mission with lots of vehicles and haven't noticed any problems so far "finger crossed". I have 4GB installed and to get an additional 4GB would cost me $169.00 which i would rather invest in new graphic card, of course i have to add in on top of that. |
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Last edited by infirebaptize; 05-12-2010 at 09:48 AM..
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#10 |
![]() Join Date: Aug 2009
Posts: 422
Location: Oxford
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In response to the OP, the Map designed by DB will be much easier on a computer system compared to Chernarus, the most obvious of these being deserts have less grass than eastern europe, not only that but the number of objects on the island will be less than chernarus (which has about a million I think).
The LOD problems afaik have largely been eased with the latest patch (1.05). As has been mentioned, haveing a fast HDD helps with frames as the game streams everything unless its told to preload items. The models we are making/have made hopefully have slightly nicer LOD switches than the default BIS stuff. I think what UKrealplayER666 was trying to get at was that there is alot more of the environment render at any one time than other games, so if you had the VD set to 10000 there is a heck of alot for the game to render compared to something like COD or even BF2. Anyway, to sum up, from my experience of it, the PR mod seems pretty good on the frame rates. |
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| Tags |
| arma2, improvement, performance |
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