project reality header
Go Back   Project Reality Forums > PR:ARMA2 Mod Forums > PR:ARMA2 General Discussion
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 03-19-2010, 12:42 AM   #1
sommergemuese
Default ShackTac Fireteam HUD

Hi guys!

I'm really looking forward to your mod and I have no Idea if you have built in stuff like that, but have a look at this mod: ShackTac Fireteam HUD (STHUD) - Bohemia Interactive Forums

What about implementing this in PR:ArmA2?

I never played PR for BF2 (BF2 "Vanilla" many years ago with a friend) but what I heard all is about Teamplay and this could really help to "force" Teamplaying.

If you ask them for permission to include ShackTac Fireteam HUD into your mod or create your own, I don't care :P
sommergemuese is offline Reply With Quote
Old 03-19-2010, 01:18 AM   #2
AgentMongoose
Default Re: ShackTac Fireteam HUD

Pr bf2 never had anything like this, and I for one see it as a step into the arcady.
AgentMongoose is offline Reply With Quote
Old 03-19-2010, 01:30 AM   #3
defunkt

defunkt's Avatar
Default Re: ShackTac Fireteam HUD

Indeed, each to their own but for me "less is more" where on-screen indicators are concerned.
defunkt is offline Reply With Quote
Old 03-19-2010, 02:21 AM   #4
Howitzer

Howitzer's Avatar
Default Re: ShackTac Fireteam HUD

"Less is more" is IMO less realistic. Keep in my that a real life soldier is very alert and dont need to have a multi directional headset or 10k$ sound system with Track IR to locate is teamates. This is only a little helper to SIMULATE real life situational awareness, which the "game" is all about.

I like it !
Howitzer is offline Reply With Quote
Old 03-19-2010, 02:34 AM   #5
defunkt

defunkt's Avatar
Default Re: ShackTac Fireteam HUD

Well I did say "each to their own". You can make a similar argument (a substitute for awareness not possible using a 2D monitor & keyboard) in favour of crosshairs and 3rd person view but for me personally 'realism' plays second-fiddle to immersion and I find this type of device undermines that.
defunkt is offline Reply With Quote
Old 03-19-2010, 02:52 AM   #6
AgentMongoose
Default Re: ShackTac Fireteam HUD

Freelook isn't that hard without track ir. :/
AgentMongoose is offline Reply With Quote
Old 03-19-2010, 09:09 AM   #7
sommergemuese
Default Re: ShackTac Fireteam HUD

It's possible to stay together in Teams and on some Servers it's possible to detect your Mates on Map (M), but for Beginners it's easier with a little HUD-Help System

But if you don't implement this - I can live with that. Thanks experience with many Coop-Sessions without any indicators - but you need TS3 to talk with your mates or you get "lost". And I know on Public Servers isn't so much talk...
sommergemuese is offline Reply With Quote
Old 03-19-2010, 09:15 AM   #8
gazzthompson

gazzthompson's Avatar
Default Re: ShackTac Fireteam HUD

Quote:
Originally Posted by AgentMongoose View Post
Pr bf2 never had anything like this, and I for one see it as a step into the arcady.
it dose. when your close to your sqad mates a green arrow appears on ur HUD pointing in the direction they are. Players in game simply dont have same situation awareness as you would in real life, this helps improve teamwork and squad cohesion and isnt massively unrealistic. I support any sort of visual aids that are not excessive and help squad cohesion.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
gazzthompson is offline Reply With Quote
Old 03-19-2010, 09:59 AM   #9
[R-DEV]wormeaten
PR:ArmA2 Developer

[R-DEV]wormeaten's Avatar
Default Re: ShackTac Fireteam HUD

Quote:
Originally Posted by AgentMongoose View Post
Freelook isn't that hard without track ir. :/
Yes for infantry Alt key is good amd I also using 4th mouse btn on my tamb and working perfectly but for flying not recomended.

If you don't have money for TrackIR check the topic on this forum about FreeTrack.
[R-DEV]wormeaten is offline Reply With Quote
Old 03-19-2010, 10:02 AM   #10
[R-DEV]wormeaten
PR:ArmA2 Developer

[R-DEV]wormeaten's Avatar
Default Re: ShackTac Fireteam HUD

BTW ShackTac Fireteam HUD is great news and will improwe team play espwcialy for new players who is not used to on team play.
[R-DEV]wormeaten is offline Reply With Quote
Reply


Tags
fireteam, hud, shacktac
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:21 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.