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| PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification. |
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#31 |
![]() Join Date: Jul 2008
Posts: 950
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This is the correct way to go about realism IMO. Some people think that an game will always get more realistic the more minimalistic the HUD is, but they forget that doing tasks in the physical world VS looking through a small computer screen will always be vastly different no matter how you go about it.
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Yes, I do want games to be more ambitious, to over-reach spectacularly,
to be more open and vibrant and mad. -Jim R. Rock, Paper, Shotgun. |
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#32 |
![]() Join Date: Mar 2010
Posts: 104
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Before we continue this argument, let it be known that this hud requires CBA meaning there is slim chance it will be added to ARMA2PR.
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Long time PR player+
Tacticalgamer ArmA admin |
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Last edited by socomseal; 03-22-2010 at 10:29 PM..
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#33 | |
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Quote:
Is that on our agenda currently, though? No. To say that there's "no chance it will be added to A2PR" is simply wrong, however. | |
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#34 |
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PR:ArmA2 Developer
![]() Join Date: May 2006
Posts: 929
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Try it on AToW yesterday in PvP MP game and it works great.
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#35 |
![]() Join Date: Oct 2006
Location: Sweden
Posts: 152
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Can everyone saying "no" and act all "I'm L337 and don't need anything" realize that they are trying to create a teamwork mod that is played by the unexperienced public? Public needs to be modded in order to have a good game experience. So anything like this would help a lot. and it doesn't obscure anything.
Just play vanilla Arma2. Where everyone is running around like headless chickens in public. |
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#36 |
![]() Join Date: Mar 2010
Location: Scotland
Posts: 990
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I think points made earlier about PR having a similar system to this are valid. PR uses the green arrows to simulate real world situational awareness, I see no reason why PR:Arma2 shouldn't have something similar. I know personally I've just started playing Arma 2 and I lose track of teammates all the time.
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#37 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#38 |
![]() Join Date: Mar 2010
Posts: 67
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I like TS3 more
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#39 | |
![]() Join Date: Sep 2008
Posts: 267
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Quote:
I feel your argument is off point. Players are hardcoded. Players will do whatever players want to regardless of a little 45m friend or foe identifier. I say friend or foe Id instead of squad locator is because that is how this device will be abused. Hmm there is a guy 40m behind a rock... Hmmm I don't see anyone on my squaddar over there let me chuck a Nade. Then one of 2 thing will happen 1. A friendly is killed because he wasn't in the squad theirfore not on squaddar. 2. A foe is killed by some magical short range ground based radar. Neither is what I want to see. | |
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#40 |
![]() Join Date: Mar 2010
Posts: 67
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Wrong:
You can see ONLY your Mates no Enemys! |
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| fireteam, hud, shacktac |
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