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| PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification. |
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#21 |
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PR:ArmA2 Developer
![]() Join Date: May 2006
Posts: 929
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This stuff could only benefit to team play especially for new players who easy break out from formation and in the same time didn’t give some advantage for exploiting it in game play so it is completely secure from cheating.
ArmA have Much more density and bigger terrain and you can lost from your group much more easier than in BF2 and also keeping formation is much more important than it is in BF2. Maybe it is not realistic but it is steel the game and sometime some small not realistic thing increasing realism somewhere else and in the end could benefit for more realism in general. Great job Dslyecxi and others from shack. It is definitely must have tool for me. |
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#22 |
![]() Join Date: May 2008
Location: Internetz
Posts: 356
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I think if Pr:A2 was supposed to have any HUD it would be just that ShackTac one. No green stuff ontop even in vehicles.
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The internet makes you stupid.
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#23 |
![]() Join Date: Dec 2009
Location: Shelton, CT
Posts: 97
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relating to my earlier post, i really don't see what the argument is. It says that it can be implemented with any mod, and manually configured to any map, so if you like it, great then use it, if not, then don't download it. As far as pr implementing a hud within the game itself, i think that they should leave it alone, and if people want this they can get it themselves.
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I'm fifteen. I don't expect special privileges but be patient. I am slow. Some days more than others.
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#24 | |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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Quote:
The main problem with all these HUD's, including that in PR, is that they can't differentiate buildings, caves and other closed spaces from open areas. Thus they will show other player's position no matter where they are. In a open field or relatively sparse forest this is ok, but when being inside a cave or large building no one would know where his mates are unless they are in the same room. So there should be a way to turn all HUDs off when player enters buildings or is somehow else unable to see his team mates, like when operating at night. | |
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#25 | |
![]() Join Date: Aug 2007
Posts: 86
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Quote:
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#26 | |
![]() Join Date: Nov 2007
Posts: 450
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Quote:
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"You don't hurt em if you don't hit em." - Chesty Puller
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#27 | |
![]() Join Date: Dec 2009
Location: Shelton, CT
Posts: 97
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Quote:
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I'm fifteen. I don't expect special privileges but be patient. I am slow. Some days more than others.
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#28 | |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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Quote:
My other point still stands, though. | |
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#29 |
![]() Join Date: Mar 2010
Location: Amsterdam
Posts: 706
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I think this is pretty handy.. I think i can call myself a pretty good ARMA/2 player. But even i have diffeculty's keeping up with squad members in ARMA. Sometimes you are in a dens forrest or build up area with your team to lose them in 2 sec when you look the other way. Alot of times i was like "Where the hell did my team mates go. They where here a second ago" haha. Maybe its just me... But even in Falcon 4 i had more situational awareness than in ARMA. I tought in real life it would be the other way around. Or am i wrong with that?
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#30 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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| Tags |
| fireteam, hud, shacktac |
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