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| PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification. |
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#11 |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
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Don't know why, but I liked this thing.
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#12 |
![]() Join Date: Nov 2007
Posts: 450
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I agree, if comms are set up right you won't need all this kind of thing. I don't mind tweaks, but even BF2PR got rid of the radar (I remember the Garmin) and gps systems for infantry.
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"You don't hurt em if you don't hit em." - Chesty Puller
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#13 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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but it kept the system of visually showing your squad mates on the hud with green arrows when they are close, i would compare this to that.
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#14 |
![]() Join Date: Jan 2010
Location: MI
Posts: 593
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Shacktactical is known to be quite realistic if you've read the guide that is stickied, it is a good thing.
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#15 | |
![]() Join Date: Nov 2007
Posts: 450
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Quote:
Hopefully the Arma2PR folks here can come up with something of their own that is more like the BF2PR hud since I think it works fine. | |
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"You don't hurt em if you don't hit em." - Chesty Puller
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#16 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Arguably, 5 floating green arrows that fly all over the place is more bad for immersion and less stuff on screen than a small radar like that.
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#17 | |
![]() Join Date: Nov 2007
Posts: 450
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Quote:
Might just be that I hate all the personal radar in many of the more arcade type fps games though. | |
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"You don't hurt em if you don't hit em." - Chesty Puller
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#18 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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#19 |
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This is an interesting statement considering that the addon was developed by a group that is pretty well-established as having very good comms and teamwork. I'm not saying anyone's wrong for thinking this is "unrealistic" (it's an argument I just don't have the energy for, and really, it's a personal thing at the end of the day anyway), but do consider the source of the mod in the first place. We made this based on years of experience in OFP/ArmA/ArmA2, playing at a high level. It has been a very welcome tool since we adopted it. When used in our typical method, it shows four people - just your own fireteam. This is not the BF2 radar that shows everyone on your team or terrain or anything like that, and it was very deliberately designed not to do those things.
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#20 | ||
![]() Join Date: Dec 2009
Location: Shelton, CT
Posts: 97
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Quote:
Quote:
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I'm fifteen. I don't expect special privileges but be patient. I am slow. Some days more than others.
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| fireteam, hud, shacktac |
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