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| PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification. |
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#11 |
![]() Join Date: Mar 2010
Location: Perth
Posts: 123
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One of the best things about arma is the long walks through the bush... no joke... It constantly keeps you on your toes. The fighting can start out of no where and all of a sudden everyone drops to ground trying to find out where it's coming from, blindly firing in the general direction to act like we know what's going on :P
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#12 |
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PR:ArmA2 Developer
![]() Join Date: May 2006
Posts: 929
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PvP MP maps could be done in several ways. For example We on AAS focusing fight on smaller area in same way like it is in AAS in PR so if you have one or two objective to defend or attack you will always be in contact. In AASX we develop engine which give you endless possibilities of connecting the flags so theoretically you can create one map true whole island with about 200 objectives and link between objectives will insure you will have heavy engagement all the time.
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#13 | |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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#14 |
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finding combat usually isn't a problem. finding the enemy very often is. i don't know how many times i sprayed a patch of forest blindly only to see that i got 5 kills without every actually seeing anyone
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#15 |
![]() Join Date: Mar 2010
Posts: 104
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As seen in devastation, the AO is a decent size that contains all the fighting in one area. Most ArmA missions take place in one area of the map as well.
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Long time PR player+
Tacticalgamer ArmA admin |
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#16 | |
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PR:ArmA2 Developer
![]() Join Date: May 2006
Posts: 929
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Quote:
But there is one problem with it depending with who you are playing. Difference between organized team play and just individual pubbies is more increase here so on the same map you could have blast with proper players or complete disappointment and all this experience depend about players not the game. Sorry I didn’t describe it before I’m looking this from ArmA perspective and when I’m talking about intensity I want to say we are in AAS trying to reach BF2PR intensity level in PvP. ArmA is completely new experience and don’t forget as is difference between BF2 Vanilla and PR prepare yourself in same difference between PR and ArmA. | |
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#17 | |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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#18 |
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PR:ArmA2 Developer
![]() Join Date: May 2006
Posts: 929
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If you already have ArmA just type AAS in filter under map name and you will get some server running it and join the game.
It is balanced between realism and arcade and you can more go in one or other way by changing the rules set. Goal is to keep it real without losing playability. AAS is based on Joint Operation style but AASX will be more as PR even better because is based on new and unique AAS system, it could be called AAS3 because of its endless possibilities of linking objectives. With it you can create complex maps which will be actually very simple for understand and play. |
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#19 |
![]() Join Date: May 2009
Location: Ontario
Posts: 31
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Arma II also holds more people on one server and them bf2 and the maps are not 225 km they are like 5-20km when you play online but in the game its like 225km.
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