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| PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification. |
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#1 |
![]() Join Date: Feb 2006
Posts: 166
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For instance, PR gameplay, 32v32 players, flag based map, AAS structured flags, see a vehicle - jump in, when a round ends a new map begins.
ArmA seems to be totally different. Will PR ArmA2 change the game to be like BF2 PR? How will it work? |
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#2 |
![]() Join Date: Mar 2010
Location: Perth
Posts: 123
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it can be anything the mission designer wants it to be. anything
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#3 |
![]() Join Date: Mar 2010
Posts: 104
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Yes, the game play will most likely remain the same as BF2PR the only difference is, at the end of a round an admin needs to select the next map. But as CM said it could be anything the creator wants so we don't know what to expect.
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Long time PR player+
Tacticalgamer ArmA admin |
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#4 |
![]() Join Date: Feb 2006
Posts: 166
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....in BF 2 the "mission" is to conquer the map, more or less - in insurgency mode its to take out the caches....
in ArmA, the "designer" is the R-Dev yea? If they wanted, could it be 3 armies vs each other? really? I don't know how I feel about that. And how does the round end? Are there tickets? How does an average ArmA round go? |
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Visit my animation website - Javanimation.com
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#5 |
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you will find the most you will ever see on a server is around 120. however theoreticaly you could have over 200,00 people on ONE server.
however like cm said. its really up to the mission maker. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Long time PR player + Arma2 Admin for Tacticalgamer.com |
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#6 |
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ok with PvP (TvT) its usually 1 team vs 1. with devastation, which is the AAS style mode. i think from memory there's tickets. But if one team captures all points the round is over. Now i cant remember the ticket count, but its significantly less than in PR. However, these rounds can usualy last up to 3 or 4 hours.
other types of TvT are plain old deathmatch type. were you win by killing all of the enemy team. others are objective based. Like a SaR type were one side has to secure a downed heli and pilot whilt the other team is trying to kill/destroy. Really the only limit to missions is what a mission designer can think of. and ANYONE with arma2 can make missions using the PR mod. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Long time PR player + Arma2 Admin for Tacticalgamer.com |
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#7 | |
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PR:ArmA2 Developer
![]() Join Date: May 2006
Posts: 929
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Quote:
You can make list of maps true server config. In that case maps will be changed automatically. | |
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#8 |
![]() Join Date: Mar 2010
Posts: 104
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Long time PR player+
Tacticalgamer ArmA admin |
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#9 |
![]() Join Date: Mar 2010
Location: Amsterdam
Posts: 706
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Or vote a admin if voting is enabled on the server.
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#10 |
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PR: ArmA2 Lead Developer
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| arma, gameplay, work |
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