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| PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification. |
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#21 |
![]() Join Date: Mar 2010
Location: Amsterdam
Posts: 705
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Yeah you'r right.. But it probably doesn't even need a 3th party software. You can probably even use it with the VOIP by using the same prinicple. Most people in ARMA2 don't even use VOIP cause back in the day's it caused the servers to lag with alot of player's/squads talking at the same time. I was hoping maybe PR could implement that in their mod's as extra realistic feature or even make it to work with VOIP ingame with no 3th party software needed. But yeah that belongs in the suggestions threat that's not open yet.
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#22 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,425
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its a good suggestion
Also, i would like to ask if someone could give me like a list of features possible etc. For PR. Like how many players can play on servers, sizes of maps. Make me understand how the hell that voip system works. Uhh, My wife is touching me, and im distracted.... aaaaaaa. How to organize it, IE with Command, squads platoons. What is possible? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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#23 |
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PR: ArmA2 Lead Developer
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The first two answered here:
http://www.realitymod.com/forum/f440...-arma-2-q.html |
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#24 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,425
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OMG OMG OMG 200 frikking !!!!!
I mean if its eternaly editadble, we can have 1000 players when the servers are stable enough, with 2 battalions, and several kompanies. I mean OMG! Unit S oldiers Commander Fireteam 4 NCO Squad/Section 9–13 Squad Leader Platoon 20–42 Platoon Leader Company 70–200 Captain/Major |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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#25 | |
![]() Join Date: Feb 2007
Location: London
Posts: 36
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Quote:
DIRECT - you talk like with Mumble, the sound is broadcast from your in game guy SQUAD - you broadcast to eeryone in your squad. the size, roles etc of the squad are made by the mission builder - he makes it so that for example on team BLUFOR there will be 5 squads of 8, and when a player joins the server, they simply slot into one of the available squad positions. VEHICLE - everyone in the vehicle will hear you SIDE - your whole team will hear you COMMAND - only squad leaders and the command element will hear you --this is useful for conveying info between sections and squads (e.g. SL1 will say, ''hey SL2 can you get some fire onto that building?'') GLOBAL - everyone on the server. This is usually used by admins and guys shouting 'GOD WILLS IT' or taunting or whatever :P EDIT - Almost forgot. Map sizes i think are infinite, there's one that i have no idea how big it is but its at least 40km by 40km. The main one released by Bohemia was 225km squared, 25kmx25km with cities, airbases, fields, mountains, forests... everything. Right now the max i've seen on a server is about 100 players, but in arma 1 i definately saw 128 players so i know thats possible. -In terms of the games features, its got accurately modeled ballistics, you end up using rangecards and the mil-dots on your scope, -it models the speed of sound, and features like buildings and hills will deflect sound too -This can be extended to radios as well -It features a module where it fully populates cities and roads with civilian cars and people, -you can talk to other players and AI civs using an interface that lets you ask 'where am i' or 'have you seen any activity' and an infinite number of fully customisable dialogues, -it has ARTILLERY =D -all the markings on weapon sights actually work, e.g. you can use an SVD scope to correctly say a guy is 550m away, and the bullet (or even tank round) will behave realistically -Day/night cycles. Server decides day length, e.g. 1 24h cycle = 4h real life time (customisable) -when you have a firefight at night, tracers light everything up and ricochet awesomely off the ground and fly off at angles, arcing off into the sky (this is so awesome by the way) -Fastropes. | |
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Last edited by direct_death; 03-15-2010 at 11:58 AM..
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#26 |
![]() Join Date: Apr 2009
Posts: 128
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As i have heard from my fellows, ingame VOIP in arma2 is not widely used. The idea is good but implementation... Teamspeak and xfire is used not because people wanted to do it, but because they should. Because ingame voip is buggy (indeed, i have some issues with it, when played arma2 (a few times, then i returned to PR
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#27 |
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PR: ArmA2 Lead Developer
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#28 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,425
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The mumble version of Arma2 that i tried in the demo was waaaay low, and really low quality, is it possible to edit the speex and latency of each voip server, and the specifics in the Arma 2 engine per client?
Also, if its possible to make the map more like the one in PR, cause i really hate being shot while looking at a map, but then again what is realistic? Fix the voip so it fits pr standards, cause lets face it, thats what PR is all about, communication. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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#29 | |
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Quote:
And mumble has a arma2 feature, and to be honest as most people has said the demo isnt great the new versions makes the game better. | |
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People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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#30 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,425
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yeah, no i just was hoping for having a good engine and a good voip setup, but alas. Mumble again it is:P
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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