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PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification.

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Old 03-20-2010, 02:50 PM   #31
Blakeman
Default Re: Weapon Animations

Quote:
Originally Posted by Stealth View Post
If it takes longer to release the mod then I'm fine with the current animations.
That is my thought too. It would be neat, but isn't necessary as much as making game play right and the like.

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Old 03-20-2010, 02:59 PM   #32
Lanthan
Default Re: Weapon Animations

Quote:
Originally Posted by [R-DEV]DeanosBeano View Post

For those that have played ARMA II, do you think this is necessary or are you fine with the current "style" of animations?

I play ARMA a lot and I have to say I absolutely don´t notice it. When I have to reload I´m busy with toher stuff and as somebody said before I´m way more focused on what´s going on around me. And besides.... the ones that haven´t played ARMA yet and will be new to that won´t even live long enough to reload
I think that working on these animations is a waste of resources. On the one hand side you guys want a fight 50vs50 and then you really think you would have time to appreciate the reload animations? lol no way... there is even more eye candy in the game which I already can´t appreciate because it´s too much action on such crowded servers.
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Old 03-20-2010, 04:00 PM   #33
ANDROMEDA

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Default Re: Weapon Animations

I was also satisfied with the reload animation of assault rifles in ArmA2. Should, of course, adjust the rate of reloading of such weapons as a light machine guns, as in the SLX modification. There is also the problem of lack of reload animation the bolt weapons in ArmA2. I wonder, is it possible to create such animation?
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Old 03-22-2010, 01:10 PM   #34
Nagard

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Default Re: Weapon Animations

Animations are of course something important (especially since the current ones can cause eye-cancer in the first person look), but I think they are very low-priority. Animations can be done once everything which is essential for the mod has been released. And with essential I mean that there isn't anything else than animations or sounds which can be added.
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Old 03-22-2010, 01:13 PM   #35
Zimmer
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Default Re: Weapon Animations

The reload animation is okay, but in the end its those small things that really makes a mod/game shine.

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Old 03-22-2010, 06:13 PM   #36
Innomadic

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Default Re: Weapon Animations

The only time i notice it is in 3rd person view.....which happens to be all the time because i play in 3rd person to increase my FPS (I get more in 3rd than in 1st for some reason).


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Old 03-23-2010, 08:08 AM   #37
Dirgenator

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Default Re: Weapon Animations

yes, Arma 2 gun sounds, and almost all sounds actually, are terrible. Certainly a priority. I simply cannot put up with a combat simulator that sounds like a paintball arena...

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Old 03-23-2010, 08:24 AM   #38
TempesT
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Default Re: Weapon Animations

Well I never realised how hard it would be to create animations for weapons in ARMA 2.
I still dislike the animations (I've been playing a lot of ARMA recently), but to be honest I have stopped noticing them as much as I used to. With small weapons its fine, its when you're carrying a larger gun it looks very awkward. A player usually looks around while reloading anyway, so that helps (avert your eyes!!!).
Neverthless I now appreciate that this a low priority compared to other, more important, tasks. Still, I'd love to see it in the further stages in PR:ARMA 2 if it is deemed worthy! It's the little things like this that I think really stand out.


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Old 03-23-2010, 10:29 AM   #39
Twonkle

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Default Re: Weapon Animations

I haven't thought about this until now. :P
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Old 03-23-2010, 11:16 AM   #40
TheOldBreed

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Default Re: Weapon Animations

i've never noticed the hand clipping and non-existent reload anims; mostly because i usually play in 3rd person view. i'll have to play in 1st person in a bit and see haha
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