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| PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification. |
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#11 |
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PR: ArmA2 Lead Developer
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#12 |
![]() Join Date: May 2006
Posts: 611
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Like to see good weapons animation, pr feels a lot better when reloading , afraid to die in a corner, and the animations looks like i AM in this corner...it never ends..looks fantastic...then enemy comes...reload done...shot...
And the sounds from PR are the best weapons sounds ever, distance sounds , footsteps (wich are very silent in arma), all great. PR has the best sounds and best Animation in any Shooter game. And i played all |
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#13 |
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when your in a fire fight, looking at the re-load animations is the least of your worries.
so honestly, i think you should drop this. It's very hard and labour some to create NEW reload animations. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Long time PR player + Arma2 Admin for Tacticalgamer.com |
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#14 | |
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PR's weapon models, reload anims and sounds make it feel "realistic", and when u know the devs bothered to find and ask a dude/s that knows how exactly some gun is reloaded (g3 for example) u appreciate ALL the work done, the DEVs and the Mod much much more. ARMA2 may have ballistics and weapon sway, but the pew pew itself feels "fake" and is much less thrilling and satisfying than PR for me. | |
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#15 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Animations have always been an important part of PR's quality, I see no reason that should change on a new engine.
They are time consuming, but important. I would agree that they are not a primary concern, but they are part o what makes PR a great game to play. |
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[R-CON]creepin - "because on the internet 0=1" |
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#16 | |
![]() Join Date: May 2006
Posts: 611
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#17 |
![]() Join Date: Mar 2010
Posts: 1
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Just saw the Discovery's top 10 military helicopters. The interviews of the pilots flying these machines are amazing. Then went on and read complete specs of these helis and thier performace videos here Top 10 Military Helicopters. But most of these choppers are americans?!?!? some sort of bias?
Can we mimic this level in weapon animations? |
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#18 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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lol i know they said they wont be using ay of the BF2:PR devs, but i'd say if they pulled Chuc over here for a few days that problem would be solved ;D
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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#19 | |||
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just imagine for a second, that there are 20 people playing a small mission. they get into a fire fight. you will have the suppressive fire of the LMG and the more accurate fire from the rifles. if you start bringing in artillery or CAS then it starts getting even more atmospheric. | |||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Long time PR player + Arma2 Admin for Tacticalgamer.com |
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#20 | |
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And I was talking about just shooting ur rifle, not big firefights.. The recoil, sound and the reloading that comes after the shooting is just so low quality, maybe after some arcady shooters it would seem fine but when BF2:PR has uber recoil system, super duper sounds and monster high quality reload animations, it feels 'fail' instead of fine. | |
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| animations, weapon |
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