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PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification.

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Old 03-17-2010, 04:08 AM   #11
[R-DEV]Deadfast
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Default Re: Weapon Animations

Quote:
Originally Posted by GoreZiad View Post
The more important thing is gun sounds!
There are 3 sound mods I could name from top of my head if you were to wake me at 4AM that take care of that
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Old 03-17-2010, 10:42 AM   #12
Garack
Default Re: Weapon Animations

Like to see good weapons animation, pr feels a lot better when reloading , afraid to die in a corner, and the animations looks like i AM in this corner...it never ends..looks fantastic...then enemy comes...reload done...shot...

And the sounds from PR are the best weapons sounds ever, distance sounds , footsteps (wich are very silent in arma), all great.

PR has the best sounds and best Animation in any Shooter game. And i played all =
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Old 03-17-2010, 11:19 AM   #13
browna3

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Default Re: Weapon Animations

when your in a fire fight, looking at the re-load animations is the least of your worries.

so honestly, i think you should drop this. It's very hard and labour some to create NEW reload animations.


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Old 03-17-2010, 07:57 PM   #14
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Default Re: Weapon Animations

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Originally Posted by browna3 View Post
when your in a fire fight, looking at the re-load animations is the least of your worries.

so honestly, i think you should drop this. It's very hard and labour some to create NEW reload animations.
This isnt CoD where u have non stop action and no time for anything but runing and shooting, probably gonna be even slower than BF2;PR.

PR's weapon models, reload anims and sounds make it feel "realistic", and when u know the devs bothered to find and ask a dude/s that knows how exactly some gun is reloaded (g3 for example) u appreciate ALL the work done, the DEVs and the Mod much much more.

ARMA2 may have ballistics and weapon sway, but the pew pew itself feels "fake" and is much less thrilling and satisfying than PR for me.


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Old 03-17-2010, 08:24 PM   #15
BloodBane611
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Default Re: Weapon Animations

Animations have always been an important part of PR's quality, I see no reason that should change on a new engine.

They are time consuming, but important. I would agree that they are not a primary concern, but they are part o what makes PR a great game to play.



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Old 03-17-2010, 08:28 PM   #16
Garack
Default Re: Weapon Animations

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Originally Posted by [R-COM]BloodBane611 View Post
Animations have always been an important part of PR's quality, I see no reason that should change on a new engine.

They are time consuming, but important. I would agree that they are not a primary concern, but they are part o what makes PR a great game to play.
YEAH! i remember PR 0.2...nothing was in...no crosshair and some other tweaks. And now...A 3.5 Gig Mod with a book of features i never dream of in .2
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Old 03-18-2010, 01:03 AM   #17
Oscar6330
Default Re: Weapon Animations

Just saw the Discovery's top 10 military helicopters. The interviews of the pilots flying these machines are amazing. Then went on and read complete specs of these helis and thier performace videos here Top 10 Military Helicopters. But most of these choppers are americans?!?!? some sort of bias?

Can we mimic this level in weapon animations?
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Old 03-18-2010, 02:09 AM   #18
Bringerof_D
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Default Re: Weapon Animations

lol i know they said they wont be using ay of the BF2:PR devs, but i'd say if they pulled Chuc over here for a few days that problem would be solved ;D

Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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Old 03-18-2010, 11:21 AM   #19
browna3

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Default Re: Weapon Animations

Quote:
Originally Posted by Nebsif View Post
This isnt CoD where u have non stop action and no time for anything but runing and shooting, probably gonna be even slower than BF2;PR.
i know this isn't CoD, but when your not in a fire fight you wont need to reload. ArmA2 can be just as fast as PR. It's very easy to create a mission in a small area and have alot of action. However the larger missions tend to be more spread out so that vehicles can be used in a more realistic manor, hence why the game then slows down

Quote:
Originally Posted by Nebsif View Post
PR's weapon models, reload anims and sounds make it feel "realistic", and when u know the devs bothered to find and ask a dude/s that knows how exactly some gun is reloaded (g3 for example) u appreciate ALL the work done, the DEVs and the Mod much much more.
yes but Arma2 has by DEFAULT more weapons than PR. Its a long list. so creating new animations for all of them would take a ridiculously long time.

Quote:
Originally Posted by Nebsif View Post
ARMA2 may have ballistics and weapon sway, but the pew pew itself feels "fake" and is much less thrilling and satisfying than PR for me.
trust me, when your in a fire fight you will find that this game is not "fake" and that the atmosphere is spectacular.

just imagine for a second, that there are 20 people playing a small mission. they get into a fire fight. you will have the suppressive fire of the LMG and the more accurate fire from the rifles. if you start bringing in artillery or CAS then it starts getting even more atmospheric.


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Old 03-18-2010, 12:10 PM   #20
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Default Re: Weapon Animations

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Originally Posted by browna3 View Post
.
just imagine for a second, that there are 20 people playing a small mission. they get into a fire fight. you will have the suppressive fire of the LMG and the more accurate fire from the rifles. if you start bringing in artillery or CAS then it starts getting even more atmospheric.
I see that in PR almost everyday, like 12 inf dudes storming a village with 3 tanks supporting them and blasting every "house" that smells wrong
And I was talking about just shooting ur rifle, not big firefights.. The recoil, sound and the reloading that comes after the shooting is just so low quality, maybe after some arcady shooters it would seem fine but when BF2:PR has uber recoil system, super duper sounds and monster high quality reload animations, it feels 'fail' instead of fine.


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