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| PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification. |
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#1 |
![]() Join Date: Aug 2007
Posts: 86
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I'm really excited to hear that the PR team is looking to give ArmA2 a fair shake. I cannot wait to see what you guys put out. On that note, I have a couple technical questions pertaining to the mod.
1. Will you guys be using CBA (Community Base Addons) to maintain interoperability with other mods? Most of the large scale mods for ArmA2 (ACE2 for example) use this to help make sure that any particular mod does not break another mod. 2. What type of content are you planning to release? I see that you guys are planning on using Domination as your main gameplay mission core, but are you planning on allowing mission makers to use some of your scripts and GUI elements (kit selection system and the such) to make other TvT PR style missions? 3. One of the main draws to ArmA2 is the robust and easy mission editing that comes packaged with the game. Are you guys planning on having a sort of R-CON team that pumps out various "PR Approved" missions at a regular basis, or will the release of new missions/gamemodes be tied to major mod releases? 4. How modular will the mod be when released? Many players prefer to use a various number of sound and effects mods, and as such newer ArmA2 mods release their sound packs as separate mod folders which can be enabled at their leisure. |
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#2 |
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1.CBA would be a good place to start, as I've found that with every mod and addon I've tried with ArmA 2 the really good one's utilize it.
2.I see it being very similar to vBF2:PR (weird, now I have to refer to 2 versions of PR) with an Insurgency and AAS. But domination would be fun. 2 teams, x amount of tickets, no securing points. Just one big slugfest. 3.I would doubt this, as some people would put some ridiculous mission templates out, and seeing as how any average joe can jump on ArmA 2 and make a quick mission, the Devs would get flooded with them and start ignoring them, possibly passing up some great ones. But I could see them allowing the R-CONs to make some. 4.No clue, but for someone like me, the less files I have to install, the better. That's why I gave up on ACE for ArmA 2, because there were 5 or 6 different files, and all had to be updated with another file I had to install. |
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#3 |
![]() Join Date: Aug 2009
Location: Oxford
Posts: 422
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On point 4.
Sound packs update the default BIS sound with a new one, so anything where we use PR sounds won't be updated unless the sound mod is updated to include this too (hope that makes sense). About mission making, people will be free to create missions that include the PR mod and release the mission to the public, this is how every mission for ARMA is released, they just state what addons/mods it needs and post up their mission on the BIS forums or armaholic.com... I suppose any good ones could be included in future versions of the mod though |
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STALKERGB ♪♫
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#4 |
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#5 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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In BF2 the main modelling tools was (I believe) 3ds MAX9 and all the later releases of the software were more or less incompatible with BF2 Editor. So what sort of develpment and modeling tools are used when creating content for A2? Is there any BIS provided/supported modding tool(s) available for A2?
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#6 | |
![]() Join Date: Aug 2009
Location: Oxford
Posts: 422
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Quote:
Its pretty easy to get any models from outside programmes into O2 though, 3ds format is best (or at least I find it is) | |
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STALKERGB ♪♫
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#7 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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A few questions about maps.
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#8 | |
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PR Admin/Military Advisor
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Quote:
I would expect that any popular missions that fit in well with the PR team's ethos would be included in a future release, if the mission maker consents. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "By profession I am a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. , and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur. -Proud wearer of motorcycle helmets since 1998. |
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#9 |
![]() Join Date: Nov 2007
Posts: 450
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That is great news Gaz, gives me hope that I can make some good USMC missions in the future.
Are the default USMC, Russian, etc forces that are already in the Arma2 game going to be in some of the 'official' PR missions or are you folks planning on focusing only on the British units at first? I ask because that was what was highlighted in the trailer. |
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"You don't hurt em if you don't hit em." - Chesty Puller
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| couple, questions, technical |
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