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PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification.

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Old 08-04-2010, 04:12 AM   #41
entelin
Default Re: Air Assets in Arma 2

personally I'd say just focus on infantry / light vehicles / support choppers and an insurgency mode of play for your first release. Put in AI civilians, make it fairly easy for insurgents to blend in with them, and penalize the coalition team for collateral damage. That will make a fun game without getting into anything particularly hard to balance, then just work from there.
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Old 08-11-2010, 04:13 PM   #42
Makikou
Default Re: Air Assets in Arma 2

After buying ARMA2 Combined Ops i straight went to the Helicopter tutorial since i thought it would be harder to fly than it is on PR (I cant fly in PR). Well, for my surprise, i can actually fly an helicopter! I can fly, land, pick up some soldiers and drop them off just fine, while in PR i could just get airborne, fly over the sea and crash into the ground..

Just my 2 cents, i personally think its easier to fly than it is on BF2: PR
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Old 08-17-2010, 09:23 PM   #43
Uladh
Default Re: Air Assets in Arma 2

add the mando missile system to the mod please and have air support like this

YouTube Video

Originally Posted by joethepro36
I've had the OP in my squad a few times, he's a damn fine shot and he's tactically minded, so this is a recommendation for him I guess. I found it funny when I was on Muttrah and he was the only guy in my squad taking the initative to cover the squad from a rooftop while we were under fire, a good 30 seconds or so before I gave the command to do what he was doing; suppressive fire.
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Last edited by [R-DEV]UK_Force; 08-17-2010 at 09:38 PM..
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Old 08-17-2010, 09:38 PM   #44
[R-DEV]UK_Force
PR Industry Liason
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Default Re: Air Assets in Arma 2

Fixed Link

.


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Old 08-17-2010, 09:40 PM   #45
RHYS4190

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Default Re: Air Assets in Arma 2

Id be carefull if you add jets, Artillary mortors, probubly be all the support you need,
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Old 08-17-2010, 09:56 PM   #46
galzohar

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Default Re: Air Assets in Arma 2

I assume the PR knows what they can and cannot add without ruining playability
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Old 08-18-2010, 09:19 AM   #47
Oddsodz

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Default Re: Air Assets in Arma 2

Quote:
Originally Posted by Uladh View Post
add the mando missile system to the mod please and have air support like this

YouTube Video
Hell no. Unless it is lazed by live troops on the ground. I Don't want it. I Would hate to see the CAS aircraft be a one man show. I Wish for teamwork to kill. Not some hotshot wannnaerbe just get a A-10 (or what ever) and just fly across the map and kill every bit of armour the OP4 team has. Far to easy and will clear out a server faster than you can blink. No team wants to be at the mercy of just one player.

BF2:PR has that balance just about right. Jets are only useful if the ground troops lase. No lazes and the jet is just a waste of a player. Teamwork is the key word here. Make all CAS require teamwork to be effective


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Censorship is Ugly
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Old 08-18-2010, 10:20 AM   #48
Megagoth1702
Supporting Member
Default Re: Air Assets in Arma 2

^
AGREED.

People, enable your gameplay-brains and start thinking of BOTH sides.
"Would I like to be in that tank's position without any chance of survival?"
etc.

Use mumble nubs.


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Old 08-18-2010, 10:29 AM   #49
MadTommy
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Default Re: Air Assets in Arma 2

Quote:
Originally Posted by entelin View Post
personally I'd say just focus on infantry / light vehicles / support choppers.
Agreed. Focus on infantry gameplay... then down the road maybe look at combined arms.


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Old 08-26-2010, 08:22 PM   #50
Uladh
Default Re: Air Assets in Arma 2

as far as im aware the insurgent forces dont get access to tanks and at most relie on jeeps with machine guns mounted on the back, do you know how hard it is for a player flying in the sky and 200 mph to spot infantry on the ground, the planes like the a-10 are great for owningf a server where peoploe r driving tanks and stuff, but if you have taliban forces who are infantry only, the a-10 must relie on ground forces to spot for him, and ofcourse the taliban forces must fear the air assets of the british forces just like in real life where they check for responce times and know how long they have to engage a target before air power gets on station and then retreat.

i really dont want it too be where the insurgent forcres can take on the british in a stand up fight, they must use hit and run tactics or face certain defeat.

in project reality for bf2 i also noticed that the insurgent ak47 and other weapons where just as accurate ironsighted with the us and british optic rifles, and made them able to outpower allies in infantry engagements, i hope recoil and possibley bullet dispersion is higher for insurgent forces to highlight the shoot and scoot, spray and pray mentality

Originally Posted by joethepro36
I've had the OP in my squad a few times, he's a damn fine shot and he's tactically minded, so this is a recommendation for him I guess. I found it funny when I was on Muttrah and he was the only guy in my squad taking the initative to cover the squad from a rooftop while we were under fire, a good 30 seconds or so before I gave the command to do what he was doing; suppressive fire.
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