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| PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification. |
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#11 |
![]() Join Date: Mar 2010
Location: Perth
Posts: 123
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Air is actually pretty easy to take out anyway. A couple of hidden AA soldiers in the forest will make quick work of an A-10. No AA on the other hand and you're basically a sitting duck.
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#12 |
![]() Join Date: May 2009
Posts: 811
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It depends on the amount of players. I think if we stay with 64 players we should keep it pretty similar. One or Two Jets or Attack Helicopters per team. If we go too 100, maybe 3 jets or attack helicopters per team, if we go to 128 we should aim for four.
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#13 |
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PR:BF2 Developer
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maybe you lost the facts in the spam ... but there was already the option of limited kits !!! so there wont be as much HandheldAA kits !
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#14 |
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I knew it wouldn't take long for this type of thread to come up.
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#15 |
![]() Join Date: Mar 2010
Location: Perth
Posts: 123
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too bad even 1 bomb from 1 plane can take out 100 men at once... :P
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#16 |
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PR:BF2 Developer
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#17 |
![]() Join Date: Mar 2010
Location: Perth
Posts: 123
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#18 |
![]() Join Date: Mar 2008
Location: Copenhagen, Denmark
Posts: 806
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Well it's a pretty critical topic if you want air assets in the game. No one is going to want to play a game if they are constantly raped by A10s. It might be all joy for the pilot but it will kill the mod within days IMO.
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Peace is that brief glorious moment in history when everybody stands around reloading
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#19 |
![]() Join Date: Mar 2010
Location: Adelaide
Posts: 17
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You could just use iron bombs only the pilot then has to learn the skill of placing the bombs correctly.
The laser guided bombs, funny enough need a laser on the target they cannont self laser a target. The missiles however will autolock any close target. I wouldn't be overly concerned about overpowered all assets as a few stingers will take out the trouble in no time, remember with view distances in Arma2 you can see jets a very long way off and you able to get ready |
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The Arma2 Airforce is being prepared, fuel have been checked, systems checked....
(Faint Roar of engines in the distance) previews and movies of addons past/future and present on youtube: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#20 |
![]() Join Date: Apr 2007
Posts: 150
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you need to remember it all down to mission builder what he put in a mission it does not work like bf2 map ,after like 3 years of arma/arma2 mission building i would say i got a good insight into how it works, and most missions builders like to make a good mission, if i put 2 a10 in the missions i would make sure the other side had aa in place so the pilot would have to be careful or he would get shot down,so i would not worry about it ,it completly difference then bf2/pr
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Train hard and be the best
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| air, arma, assets |
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