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| PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification. |
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#11 |
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on some servers arma voip seems to be rather stable, on others it is...erm...very unreliable.
IF it works however, it usually works quite nicely. there are several channels: global - talk to everyone side - talk to your side/faction vehicle - talk to ppl in the vehicle ur in direct - as mumble, directional audio commander - SL's and Commander also, when using any of the non-direct channels what you say is also transmitted in the direct channel which is kinda neat |
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#12 |
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PR: ArmA2 Lead Developer
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#13 |
![]() Join Date: Aug 2008
Location: CT
Posts: 93
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I use VON all the time and never have any problems or issues with it.
VON+TS2 (channel commander for squad leader and important communication) |
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#14 |
![]() Join Date: Mar 2010
Location: APG
Posts: 352
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Hey Force, what is hacked in Arma2TS? We use it at TG and it has worked like a charm. It also added a new level of play that we never thought of before. Its a very nice addition.
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#15 |
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PR Industry Liason
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There are a few things after it was looked at that are not ideal, ie clipboarding etc, however yes it does work ok.
We have a guy working on this as we speak to develop it further into a PR VOIP, with a few adjustments we hope . |
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#16 | |
![]() Join Date: Mar 2010
Location: Paris
Posts: 2
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Quote:
A2 Community Issue Tracker - Feature #9436: Implement Basic I/O so ArmA can talk to other applications - DH: (ArmA) Development Unraveled (check the last comment) you will have to work with clipboarding for communication between ArmA2 and other processes, whatever VoIP solution you envision | |
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#17 |
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PR:ArmA2 Contributor
![]() Join Date: Apr 2010
Posts: 23
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Look at this. This is exactly what is missing to make a good VOIP system:
It works with BattleEye (#7) ! A2TS3 - Feature #10233: Arma2lib functionality avialable - DH: (ArmA) Development Unraveled |
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| Tags |
| arma, played, question, voip, working |
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