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| PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification. |
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#41 |
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1. Are this unrealistic third person vision going to be removed?
2. Can you guys make the night maps less... Strange? |
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#42 |
![]() Join Date: Aug 2009
Location: Oxford
Posts: 422
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STALKERGB ♪♫
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#43 |
![]() Join Date: Apr 2007
Posts: 150
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Train hard and be the best
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#44 | |
![]() Join Date: Mar 2010
Location: Adelaide
Posts: 17
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Quote:
Vet mode for Infrantry is good, but makes flying a whole new ball game | |
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The Arma2 Airforce is being prepared, fuel have been checked, systems checked....
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#45 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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#46 |
![]() Join Date: Mar 2008
Location: Copenhagen, Denmark
Posts: 806
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ZOMG W|11 th3R3 b3 f4str0p3z???+
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Peace is that brief glorious moment in history when everybody stands around reloading
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#47 |
![]() Join Date: Mar 2010
Location: Perth
Posts: 123
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OK:
Player limit: as has been said, there have been ~120 players or so on some servers, there is no theoritical limit, just server and bandwidth bottlenecks. The player count will only increase with better server hardware. Day/Night: Arma2 has a 24hour cycle so you can start at whatever time you want. The time is 1:1 as well and the lighiting will change as the mission goes on (although not much as you would expect in real life) Maps: there are 2 offial maps, one is 225km^2 and another smaller one is .... can't remember. There are also a ton of high quality user made maps (no joke on the high quality part), check out isla duala, quesh kibrul, thirsk island (WIP) etc. Desert maps usual have much higher frame rates than those with dense jungle/forest can we turn on/off <whatever>??: 99.9% of settings in arma 2 can be changed either by the server (e.g. force third person and crosshairs off) or via mission (e.g. weapon restrictions). literally everything is down to the mission designer/server config. |
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#48 |
![]() Join Date: Oct 2008
Location: Montreal
Posts: 12
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more questions:
- Will there be a ''skirmish'' mode, infantry-only, cap/flag capping style, on smaller scale maps... ? - With these 2 factions, I take it that it will be only insurgency style on large scale ? - Will it still imply destroying caches, with the actual info/civilian style ? lets go with that for now ; ) Thanks |
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#49 | |
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Quote:
Can I ask if you have played ArmA II? 1. Depends on the mission maker. 2. Depends on the mission maker. 3. Do I need to say it again? Depends on the mission maker. EDIT: Here is the ArmA II bible: http://community.bistudio.com/wiki/Main_Page Default islands: Utes: Map: http://community.bistudio.com/wikida...ap_of_Utes.jpg Info: http://community.bistudio.com/wiki/Utes Chernarus: Size: 225km^2 Info: http://community.bistudio.com/wiki/Chernarus Map(s): http://www.arma2.com/map-of-chernarus_en.html Interactive http://community.bistudio.com/wikida..._chernarus.jpg Terrain http://community.bistudio.com/wikida..._Chernarus.jpg Place names http://community.bistudio.com/wikida..._locations.jpg Location, notice Takistan. | |
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Last edited by JDMT; 03-12-2010 at 08:16 PM..
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#50 | |
![]() Join Date: Mar 2010
Posts: 33
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Quote:
2. Player limit is so high that I don't see a server hitting the limit while not dying for at least a decade, probably two decades. It's not a set limit, I think it's a float number (so high that you need scientifc notation to write it in a programming text book), yes I have tested the actual limit it would allow before. 3. Time of day changes as you play, and missions can be set to any time of day, and any day of the year. 4. Not anymore, ArmA 1 was, but ArmA 2 is pretty solid by now. 1. Don't use leet speak in ArmA 2, the community will lynch you for it. 2. ACE 2 has it, and for missions where you don't want to use ACE 2 you have this option: MP Compatible Fast Rope Addon - Armaholic.com | |
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Last edited by th3flyboy; 03-12-2010 at 08:29 PM..
Reason: fixed an error
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