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PR:ARMA2 General Discussion General discussion of the (as yet unreleased) Project Reality: ARMA2 modification.

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Old 03-12-2010, 07:32 AM   #21
PLODDITHANLEY
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Default Re: A few questions

Just received ARMA2 yesterday.
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Old 03-12-2010, 07:39 AM   #22
maarit
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Default Re: A few questions

Quote:
Originally Posted by Zi8 View Post
I've been playing Arma2 (a bit smaller) coop-missions pretty well with my rig: E6600, 2GB, HD4850 (512MB) @ 1680x1050 + Mediumish settings.

Arma2 costs 15e delivered to your door: Play.com (UK) : ARMA II: Armed Assault (2) : PC Games - Free Delivery

yeah,but i mean how much your pc cost?
and i think that i need better pc than yours...
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Old 03-12-2010, 07:45 AM   #23
gazzthompson

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Default Re: A few questions

IIRC arma has no real player limt, its only limited by servers. tho last time i played it, it would lag to hell as the netcode seemed bad? tho im not sure.


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Old 03-12-2010, 07:56 AM   #24
Jarryd_455495

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Default Re: A few questions

So is someone gonna update the main picture at the top of the website to include arma 2?
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Old 03-12-2010, 07:57 AM   #25
[R-DEV]epoch
Server Licensing/PR:ArmA2 Testing Manager
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Default Re: A few questions

In my experience, a lot of lag has been due to the presence of AI. There will be no AI in PR:ArmA2.

As for player limits, that's firstly down to the mission maker. And yes, of course, it's a server consideration too.
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Old 03-12-2010, 08:03 AM   #26
southy

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Default Re: A few questions

Lo all,

Just registered upon hearing this great news.

If anyone wants/needs some arma2 info let me know I've been round the tracks for a while and have a few mods already out for Arma2, F4, F14, Ferrari F1, Kiowa etc.

A great surprise to see PR in Arma2, it can only mean good things to come.

Southy
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Old 03-12-2010, 08:15 AM   #27
Lightninguk

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Default Re: A few questions

players limt we had 64 vs 64 on a few times and no lag so like your devs say it all down to missions builders,


and first of all i like to say welcome to the Arma 2 Community from

Operation Reality Community

and i hope this time Project reality and operation reality can get on with each other

and again welcome to Arma 2
look forward to your mod

Train hard and be the best

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Old 03-12-2010, 08:52 AM   #28
Sooold
Default Re: A few questions

And what about game modes? Or it secret information?
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Old 03-12-2010, 08:53 AM   #29
iAllex
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Default Re: A few questions

1. Will the work on BF2:PR still continue in the future?
2. Is Arma2:PR being planed for long term? or just testing out new engines.
3. If the BF2:PR players shift to Arma2:PR, will this give Arma2:PR higher priority than BF2:PR?, evetually , development of BF2:PR will be stoped?
4. Is Arma2:PR worth buying Arma2 ? comparing it with BF2:PR gameplay (excluding grafix)


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I am Alex
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Old 03-12-2010, 08:58 AM   #30
gazzthompson

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Default Re: A few questions

Quote:
Originally Posted by iAllex View Post
1. Will the work on BF2:PR still continue in the future?
2. Is Arma2:PR being planed for long term? or just testing out new engines.
3. If the BF2:PR players shift to Arma2:PR, will this give Arma2:PR higher priority than BF2:PR?, evetually , development of BF2:PR will be stoped?
4. Is Arma2:PR worth buying Arma2 ? comparing it with BF2:PR gameplay (excluding grafix)
read the new post. BF:PR will continue.

Quote:
Originally Posted by Sooold View Post
And what about game modes? Or it secret information?

Quote:
Originally Posted by [R-DEV]UK_Force View Post
As you would expect from any Project Reality development, gameplay improvements will feature strongly. These will take some time to get to where we want, however there have already been changes made to reflect PR-style gameplay, courtesy of [R-DEV]Dr_Eyeball, who has brought over his Devastation Mod to the project. This will form the basis of PR:ArmA2 gameplay.

People, i highly suggest you read the new post and not just look at the pictures, it will save us all some time.


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