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Old 07-09-2012, 06:45 AM   #1
ChallengerCC
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Default PR:ArmAII updates via Six Updater

Hi,

is PR:ArmAII getting updates via Six Updater http://www.six-updater.net/p/download.html like for example DayZ?
I saw it included as an mod in this tool and it seems to get updatet by it.
If yes it would be realy cool.

cu


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Old 07-09-2012, 08:45 AM   #2
Beee8190
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Default Re: PR:ArmAII updates via Six Updater

I think you might be right. I say you might be because I haven't tried it yet but if its on 6 than it should Dl the updates just like with any other mod
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Old 07-09-2012, 08:54 AM   #3
[R-CON]James2464
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Default Re: PR:ArmAII updates via Six Updater

Rumor - PR development are getting ready for the next release v0.75 or v1.0

Fact - They were testing UAV with hellfire and remote controlled cruise missiles yesterday on RGG with public play in the background... So they may have a functioning commander module.


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Last edited by [R-CON]James2464; 07-09-2012 at 09:00 AM..
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Old 07-09-2012, 09:00 AM   #4
[R-DEV]Deadfast
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Default Re: PR:ArmAII updates via Six Updater

You forgot about the flying portaloo.
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Old 07-09-2012, 09:05 AM   #5
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Default Re: PR:ArmAII updates via Six Updater

LOL @ James!

"They're releasing update v0.x any day now! OMG!"
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Old 07-09-2012, 09:06 AM   #6
[R-DEV]epoch
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Default Re: PR:ArmAII updates via Six Updater

Quote:
Originally Posted by James2464 View Post
Fact - They were testing UAV with hellfire and remote controlled cruise missiles yesterday on RGG with public play in the background... So they may have a functioning commander module.
Don't get your hopes up. We haven't even started on commander mode.

We were merely "brain storming" for ideas. The UAV seems to have a stabilised camera, so we were wondering if that could be put to use on the Apache.

Anything else you saw, blame [R-MOD]Cp. He made us do it

We do think there's a place for airborne privys though.


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[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
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Old 07-09-2012, 09:09 AM   #7
ChallengerCC
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Default Re: PR:ArmAII updates via Six Updater

I saw the cruse missile yesterday on a server and the UAV. If someon needs a working Raptor multiplayer script i got some.


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Old 07-09-2012, 09:32 AM   #8
[R-DEV]epoch
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Default Re: PR:ArmAII updates via Six Updater

Quote:
Originally Posted by ChallengerCC View Post
I saw the cruse missile yesterday
That was CP. He gets his frustration out of his system by riding a big red tube at high speed.


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[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
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Old 07-09-2012, 09:38 AM   #9
[R-MOD]Cp
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Default Re: PR:ArmAII updates via Six Updater

Quote:
Originally Posted by [R-DEV]epoch View Post
That was CP. He gets his frustration out of his system by riding a big red tube at high speed.
I told you, the chukar is a target drone, I never got the bloody cruise missile off the ground. You spent the entire time trying to get yours in an upright position, something you failed at doing even with deadfasts assistance.

And that brain storming session was terrible, not a single of my goat related suggestions were taken seriously.


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Old 07-09-2012, 08:08 PM   #10
[R-CON]James2464
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Default Re: PR:ArmAII updates via Six Updater

LOL that flying portaloo... I was shooting at it thinking WTF could they possibly be testing here?

If anything the new Afghan village or FATA map looks to be the beginning of the unique assets that will give PR it's own true insurgency gameplay, not the moonscape that is Takistan :P Even without the fancy commander mode etc maps make all the difference


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