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| PR:ARMA2 General Discussion General discussion of the Project Reality: ARMA2 modification. |
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#11 |
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PR:A3 Project Manager
![]() Join Date: Apr 2007
Posts: 3,887
Location: UK
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you. |
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#12 |
![]() Join Date: Aug 2011
Posts: 277
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Yeah it kinda does, but every other time I get killed in the process.
I think it rotates more than 360 degrees really fast, which is why I die instantly. |
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#13 |
![]() Join Date: Feb 2011
Posts: 354
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Found myself locked to the view of backseat of a technical that doesn't have a backseat, and I could see my avatar outside the technical and control it. Although I could not enter the vehicle anymore. Seemed like LMB etc didn't work. This happened while entering the SPG position and pushing map-key at the same time.
Has anyone else had similar experiences? arma2oa 2012-02-28 20-32-55-08.avi - YouTube |
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#14 |
![]() Join Date: Aug 2011
Posts: 277
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Q: Do you need a .50 cal or a satchel to get rid of a tunnel entrance?
I emptied 6 clips, threw 12 grenades and shot 4 HE203 shells at it. Didn't even leave a dent. Q: How does strela work? I had a chinook flying directly at me, I got the locking sound and fired my only rocket. It flew straight into a mountain instead. Q: How does one become invincible? Had a guy manning static AT, did not die. Had a guy looking at a map, did not die. Very annoying. |
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Last edited by mayr; 02-29-2012 at 01:36 PM..
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#15 |
![]() Join Date: Apr 2009
Posts: 1,789
Location: Ramat Hasharon
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If it takes many rounds of a .50 cal, that means it would take a !@#!load of rounds from any other weapon. .50 cal does a lot of damage compared to 7.62 or 5.56 weapons.
If your strela flew straight, it probably lost the lock right before you pulled the trigger. Can be annoying sometimes... Can happen with javelin too. No idea about invincibility. Though people manning gunner positions getting into "seriously injured" state were allowed to continue firing as normal, making them very very hard to kill. Could have been fixed in 0.15 though, haven't tested it. |
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You don't mess with the Zohar!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My YouTube Channel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Arma 2 Israel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
![]() Join Date: Feb 2011
Posts: 354
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You sure they were still in-game? Could be a bug. I sometimes see "dead ppl", I suppose they are ghost or what not. I guess the player left the server or re-spawned and the old avatar just stands middle of nowhere. Shooting them does nothing...
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#17 |
![]() Join Date: Aug 2011
Posts: 277
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Quite sure they were alive yes.
First guy: Ten meters from me, talking on VON, something about placing an asset somewhere. I assume he was looking at the map. Anyway, shot him in the head three times and he screamed enemy! and ran inside a building. Second guy: About 600 meters away, manning my static AT. Opened fire on him, clearly hit him over five times. He stays there for another few seconds and then walks off like nothing happened. |
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#18 |
![]() Join Date: Aug 2011
Posts: 277
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Digging this up.
Q: How many people can actually be in one squad? Seen this figure vary from map to map. Q: Why does it sometimes say a squad is full when there is only four players in it? 4/4. Q: Are there any downsides to allowing more than 6 people into your squad? Other than the obvious increase in managing responsibilities for the SL and having just one RP instead of two..three. |
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#19 | |
![]() Join Date: Dec 2011
Posts: 257
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Quote:
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Last edited by Ch3v4l13r; 03-11-2012 at 11:39 PM..
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#20 | |
![]() Join Date: Jun 2010
Posts: 1,151
Location: Montreal, Quebec
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Quote:
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