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| PR:ARMA2 General Discussion General discussion of the Project Reality: ARMA2 modification. |
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#21 |
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Some maps althought they need to be tested are way way too big for regular matches, in some cases your looking at 5 caps per town with two towns.
On the other hand im all for really big maps for the campaigns which last several weeks, and as an overall strategy I believe that the development of large maps is crucial to the development of small maps, purely for the basis that you can cut those big maps to turn them into small ones and make a tournament which has several stages |
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#22 | |
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PR:A3 Developer
![]() Join Date: May 2006
Posts: 1,158
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Quote:
Now in .15 similar way was implemented for RP so you could expect similar features for FO in future when players adopt to it true RP boundaries. In that way we will be more focused on frontline (area of action where you have attack/defend objectives) and no how to set up FO behind enemy lines and to have constant spawn for ambush behind enemies lines. You still be able to do such spec ops attack behind enemy lines but you could be only transport to that position and no spawn point near enemy MB. | |
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#23 |
![]() Join Date: Apr 2009
Posts: 1,789
Location: Ramat Hasharon
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I still think the earlier a feature is incorporated, the easier it is to adopt. Once players are used to one system, they start wondering why it's not working once the system is changed.
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You don't mess with the Zohar!
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#24 | |
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PR:A3 Developer
![]() Join Date: May 2006
Posts: 1,158
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I predict this will happened and you notice it too so it is not just me. I don't think changes will be problem. BF2PR shows that some version are so different it is like completely other games and people adopt to it any way. | |
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#25 | |
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You weren't kicked for making the 'slightest comment', you were kicked for using foul & abusive language whilst you made the comment. Something that most people can figure out for themselves is not allowed and is certainly not tolerated at TG. Still thanks for the kind words. It's nice to know the countless hours the TG PR:Arma Admin team have sunk into making this beta test run as smoothly as possible are appreciated. If you wish to discuss this further please feel free to use TG Contact an Admin forum. | |
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#26 |
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PR:A3 Project Manager
![]() Join Date: Apr 2007
Posts: 3,892
Location: UK
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And ... relax.
Closing. |
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