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| PR:ARMA2 General Discussion General discussion of the Project Reality: ARMA2 modification. |
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#1 |
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Forward Outposts 'R' Us
![]() Join Date: Oct 2011
Posts: 488
Location: Brisbane
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![]() Swedge's DESTRUCTION Reference for PR:Arma 2 Beta This Reference has been written based on personal testing. Some items of note include:
https://docs.google.com/spreadsheet/ccc?key=0Aj9NXivhExMbdGJxczBnZDlSM1kzWDVnN29mSGNTY kE Look forward to feedback and will see you on the battlefield! Thank you for your time. Happy hunting! |
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#2 |
![]() Join Date: Oct 2011
Posts: 46
Location: UK
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Fantastic, once again.
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#3 |
![]() Join Date: Jul 2010
Posts: 43
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Excellent table!
Maybe the destruction of (unused) FO crates should be included? |
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#4 |
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Forward Outposts 'R' Us
![]() Join Date: Oct 2011
Posts: 488
Location: Brisbane
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Thanks for feedback. Much appreciated
FO containers now added. |
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#5 |
![]() Join Date: Dec 2010
Posts: 94
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Good work. If you put 3 satchels on a FO and you want to set timer to the satchels, do you need to set timer to the 3 satchels or just to one? can the enemy disable the satchel once the timer is on?
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#6 |
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Forward Outposts 'R' Us
![]() Join Date: Oct 2011
Posts: 488
Location: Brisbane
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Cheers mate.
If you want the satchels on a timer, you have to set each of the 3 timers individually. In PR:Arma 2, timed detonation of one satchel does not cause currently cause 'sympathetic' detonation of nearby satchels. I've suggested in the comments that, if you intend to use a timer, that after you place each satchel and set the timer for it, you crawl slightly to the left before doing the next one. This avoids the situation that sometimes happens where, when 2 satchels are on top of each other, you set a 30 second timer on one, and then only get an option to extend the timer on the same satchel by an additional 30 seconds instead of an option to set a timer on the second satchel. Units can disable their own timed satchels and I assume the enemy can disable yours as well, but this needs to be tested. I'll try it on an empty server some time. |
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#7 |
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Ah, INPUT...cheers Swedge, very helpfu!
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'Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable'
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#8 |
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Forward Outposts 'R' Us
![]() Join Date: Oct 2011
Posts: 488
Location: Brisbane
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Post edited by Swedge. Have PM'd admin about bug.
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Last edited by Swedge; 11-08-2011 at 06:36 AM..
Reason: Post edited by Swedge. Have PM'd admin about bug.
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#9 |
![]() Join Date: Nov 2011
Posts: 7
Location: Rijeka
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With less laugh then last time, but nevertheless great reference chart.
Well done! Again. |
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#10 |
![]() Join Date: Nov 2011
Posts: 11
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Interesting read.
I use LAN too for testing purposes. |
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Life or death, from my commands
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| Tags |
| arma, destruction, reference, swedge |
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