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Old 09-09-2011, 12:20 PM   #21
Acoustic

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Default Re: Patch 1.60 update from the man himself

BI listening to the community yet again?

DICE and IW would have a fit over this...
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Old 09-09-2011, 12:23 PM   #22
Dev1200

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Default Re: Patch 1.60 update from the man himself

I wouldn't doubt PR:A2 0.1 having 1.6 support


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Old 09-09-2011, 12:27 PM   #23
PLODDITHANLEY
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Default Re: Patch 1.60 update from the man himself

Think its safe to say PR crowd are kings of patience....PRV cough cough.

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Old 09-09-2011, 02:06 PM   #24
Garack
Default Re: Patch 1.60 update from the man himself

Its only for remote units. not interesting for the PvP community, warping is still not fixed.
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Old 09-09-2011, 02:15 PM   #25
galzohar

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Default Re: Patch 1.60 update from the man himself

remote = non-local which in MP means anything that isn't the player, the vehicle he's driving/piloting or the AI in his group, meaning enemy players and AI not in your group are "remote units".

You don't mess with the Zohar!

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Old 09-09-2011, 02:22 PM   #26
Zipper5

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Default Re: Patch 1.60 update from the man himself

The changes apply to both AI and human units in MP, as galzohar rightly states. And, if you're interested, the latest beta patch includes a significant change for warping in MP which you can test yourself if you can connect to a server which is also running it. From my own experience, it is looking fantastic for units at all distances from the player.
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Old 09-09-2011, 02:24 PM   #27
kordax

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Default Re: Patch 1.60 update from the man himself

Quote:
Originally Posted by Garack View Post
Its only for remote units. not interesting for the PvP community, warping is still not fixed.
U don't know what you're talking about.
I've tested it already and it works well.
liar.

Quote:
The changes apply to both AI and human units in MP, as galzohar rightly states. And, if you're interested, the latest beta patch includes a significant change for warping in MP which you can test yourself if you can connect to a server which is also running it. From my own experience, it is looking fantastic for units at all distances from the player.
It works even on 1.59 servers for me ^__^

I can't spell very well, my eng is bad ;D
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Old 09-09-2011, 02:27 PM   #28
Garack
Default Re: Patch 1.60 update from the man himself

The its very nice !! Which PvP server run the latest beta? i only know the DOA.nu server, there are not more pvp servers cause of the warping problem.

5 days ago i tested the beta on the doa.nu server (not the pr one) and warping was worst then bevore
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Old 09-09-2011, 02:34 PM   #29
kordax

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Default Re: Patch 1.60 update from the man himself

Quote:
Originally Posted by Garack View Post
The its very nice !! Which PvP server run the latest beta? i only know the DOA.nu server, there are not more pvp servers cause of the warping problem.

5 days ago i tested the beta on the doa.nu server (not the pr one) and warping was worst then bevore
Yeah, since there was no interpolation in previous beta for human players in mp.
Maybe u sir install latest 84467 and make sure it works even on servers without latest beta?
There are no PR beta servers.

I can't spell very well, my eng is bad ;D
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Last edited by kordax; 09-09-2011 at 02:43 PM..
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Old 09-09-2011, 05:15 PM   #30
Twonkle

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Default Re: Patch 1.60 update from the man himself

Sweet & dont worry, take your time!


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