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Old 09-07-2011, 05:44 AM   #11
daniellegraham

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Default Re: We don't need the "Reload" hint

Quote:
Originally Posted by ryan d ale View Post
Yep.

If you don't remember to post it in the feedback section then I will
It is fine for me. Do it if I really forget it.

BTW, does anyone encounter gun chamber jam in PR ARMA 2?

Always be a medic, never get a special kit, save your ass in no time
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Old 09-07-2011, 12:05 PM   #12
DVRGUY
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Default Re: We don't need the "Reload" hint

Quote:
Originally Posted by daniellegraham View Post
It is fine for me. Do it if I really forget it.

BTW, does anyone encounter gun chamber jam in PR ARMA 2?
I experienced something like it but I think it was a bug

I was firing full auto and I went from ~15 rounds to 0. Then my gun wouldn't reload, do anything, and I couldn't use menus etc

I have no idea what happened but I dropped all my equipment and picked it up again and it worked?

Strange
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Old 09-13-2011, 12:50 AM   #13
Bevo
Default Re: We don't need the "Reload" hint

I experienced something similar to that the other day. I couldnt reload, access menus or anything. even after I dropped my gear. I then for some reason decided to get my mate to shoot me in the leg and heal me... why do that idk but it worked for me...
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Old 09-13-2011, 01:01 AM   #14
R0DeX

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Default Re: We don't need the "Reload" hint

Quote:
Originally Posted by [R-DEV]Spush View Post
PR:Arma is not going to be a copy of PR:BF2, but using some of the gameplay that works in PR:BF2 in PR:Arma. You have to start somewhere, like for instance, the squad and how it all works within the team, to building Forward Outposts, using vehicles, and so on. That's why there's a gameplay beta out right now, to test the PR:Arma gameplay and simply make it better.
Good point for all of us.

[IsrTG]RoDeX
Israeli Tactical Gaming
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Old 09-13-2011, 01:30 AM   #15
Freyniku__
Default Re: We don't need the "Reload" hint

Quote:
Originally Posted by Bevo View Post
I experienced something similar to that the other day. I couldnt reload, access menus or anything. even after I dropped my gear. I then for some reason decided to get my mate to shoot me in the leg and heal me... why do that idk but it worked for me...
Getting suicidal because of something not working and then you aren't even man enough to shoot yourself?!
I don't even wanna know what you do to yourself when your coffee maker breaks :P
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Old 09-13-2011, 08:26 PM   #16
[R-DEV]wormeaten
PR:A3 Developer

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Default Re: We don't need the "Reload" hint

Be patient guys it is .1 and we don't have time to play with some features because some other have bigger priority in this moment.

Thanks for understanding.


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