project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > Project Reality Mod Archives > PR Feedback Archives > PR v0.87 Feedback Forum
24 Oct 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

 
 
LinkBack Thread Tools Display Modes
Old 01-03-2010, 01:49 PM   #1
Jimbo2142
Question [Vehicle] BMP-3 on Muttrah City

Hey guys,

Im a new user of the PR-Forum and my english is not very well, but I try to deal with it.

Ive been playing PR for many months and I made many experiences. Im a leading member in a dignifed german battlefield Clan and enjoyed the nice PR teamplay with my mates so many times. Our most used map is Muttrah City.

And now my offer to the Project Reality Team: I think it would good to balance between MEC and USMC to displace 1 or 2 BMP-3 APC´s instead of 3 BTR-60. Exspecially after patch 0.9 (with deployable Anti Tank weapons) the MEC-APC´s on Muttrah City would have no Chance again the strong LAV-25´s, the Cobra and the butcherly american TOW.

Thats my Idea. I would like to see comments on that.

DDsO.Jimbo
Jimbo2142 is offline
Old 01-03-2010, 02:00 PM   #2
DankE_SPB
Retired PR Developer

DankE_SPB's Avatar
Send a message via MSN to DankE_SPB Send a message via Skype™ to DankE_SPB
Default Re: [Vehicle] BMP-3 on Muttrah City

despite the balancing thing there is one, but huge, problem with putting BMP-3 on maps with water- its bugged, when you touch the water it goes crazy and behave more like ekranoplane than an amphibious vehicle


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
DankE_SPB is offline
Old 01-03-2010, 02:34 PM   #3
octo-crab
Banned
Default Re: [Vehicle] BMP-3 on Muttrah City

The MEC are getting deployable AT as well. I got the impression you didn't know the MEC were getting it. So it's gonna be the exact same except both factions now have even more AT.
octo-crab is offline
Old 01-03-2010, 02:49 PM   #4
ExoDuUs

ExoDuUs's Avatar
Default Re: [Vehicle] BMP-3 on Muttrah City

Thats a negative,- Only Brits, Marines and US Army are getitng it.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
ExoDuUs is offline
Old 01-03-2010, 02:51 PM   #5
[R-DEV]Rudd
PR:BF2 Developer
Supporting Member

[R-DEV]Rudd's Avatar
Default Re: [Vehicle] BMP-3 on Muttrah City

Quote:
Originally Posted by ExoDuUs View Post
Thats a negative,- Only Brits, Marines and US Army are getitng it.
http://www.realitymod.com/forum/f196...anti-tank.html

Quote:
Deployable HJ-8
The HJ-8 will be the PLA's deployable Anti-Tank weapon.
Quote:
The new Milian missile, curtsy of USI and updated by myself will become the new Deployable and Stationary Anti-Tank weapon for the MEC.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Rudd is offline
Old 01-03-2010, 02:55 PM   #6
Vege

Vege's Avatar
Default Re: [Vehicle] BMP-3 on Muttrah City

Maybe that MEC APC will be better without the holes/bug damage spots in it?
Currently it will blow up almost instantly if LAV knows where to shoot.

BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
Vege is offline
Old 01-03-2010, 03:17 PM   #7
[R-DEV]J.F.Leusch69
PR:BF2 Developer

[R-DEV]J.F.Leusch69's Avatar
Wink Re: [Vehicle] BMP-3 on Muttrah City

First. Welcome Jimbo2142 to the Project Reality Forums.

New members cant post suggestions in the designated place (suggestion section) before you have more than 25 posts because you should to get used to the forums and for futur suggestions to the Already Suggested Suggestions (ASS) thread.

Feel free to comment on our latest developments which can be explored in the Highlight section and countless Developerblogs.
[R-DEV]J.F.Leusch69 is offline
Old 01-04-2010, 10:41 AM   #8
DDsO.Freakadunse
Default Re: [Vehicle] BMP-3 on Muttrah City

The BTR's blow up after few shots.
No Chance to kill him!
You just have a chance if you ramm it or when he got hit by a Light AT.
Infantry weapons can damage it aswell ...

Im sorry for my bad english

DDsO.Freakadunse
DDsO.Freakadunse is offline
Old 01-04-2010, 03:15 PM   #9
ViktorMk
Default Re: [Vehicle] BMP-3 on Muttrah City

If you have an AR on your squad, shoot the BTR in the shovel on the side it will blow up after a good clip in it. Im guessing its a glitch?
ViktorMk is offline
 


Tags
bmp3, city, muttrah, vehicle
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:16 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.