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Old 12-20-2009, 01:28 AM   #11
LithiumFox
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Default Re: Korengal Valley Issue (my opinion)

...i still don't understand what you guys are saying about "Blufor never winning"

o.O they seem to win all the time whenever I'm taliban/insurgents... =/



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Old 12-20-2009, 02:37 AM   #12
Roguehellhound

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Default Re: Korengal Valley Issue (my opinion)

Quote:
Originally Posted by LithiumFox View Post
...i still don't understand what you guys are saying about "Blufor never winning"

o.O they seem to win all the time whenever I'm taliban/insurgents... =/
yea i've seen blufor win too, but not many to be considered "balance"
if you have been playing on a certain server, yea will usually the Blufor team gets tipped off more often then not. and the unknown cache keeps getting "found out"

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Old 12-20-2009, 05:43 AM   #13
=]H[=COEMAN

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Default Re: Korengal Valley Issue (my opinion)

Korengal Valley is one of the best maps from a artistic point of view, its beautiful, but at the same time it can be very frustrating for the Blufor. Usually the taliban win's 90% of the time. If the main Blufor base was on higher ground it might change the balance of the game to a more even playing field.


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Old 12-20-2009, 07:31 AM   #14
myles

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Default Re: Korengal Valley Issue (my opinion)

They really should put in more attck helis for BLUFOR its realistc and balcne it a bit.

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Old 12-20-2009, 09:19 AM   #15
killonsight95
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Default Re: Korengal Valley Issue (my opinion)

they'd get shot down to quickly and copuld be an over kill on such a small map we have to wait untill 0.9 for the updates lets tlak about it then


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Old 12-20-2009, 10:58 AM   #16
[R-CON]AnimalMother
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Default Re: Korengal Valley Issue (my opinion)

for a more common smaller attack how about an off map hellfire for smaller maps where air support would be there IRL but due to map size it cant be player controlled.


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Old 12-20-2009, 11:09 AM   #17
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Default Re: Korengal Valley Issue (my opinion)

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Originally Posted by SkaterCrush View Post
IMO just make Outpost an uncap.
What difference would that make? Just make a FOB and defend it. Even if it was uncap it would be raped from the mountains and from below, and trying to counter that with a dome of death would just make the game weird...

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Old 12-20-2009, 11:55 AM   #18
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Default Re: Korengal Valley Issue (my opinion)

I've seen some overhauls done by the mapper; looks like the valley base is gone and being moved up the mountain. This is cause for celebration!

M.


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Old 12-20-2009, 11:57 AM   #19
Herbiie

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Default Re: Korengal Valley Issue (my opinion)

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Originally Posted by SkaterCrush View Post
IMO just make Outpost an uncap.
This would achieve nothing. No One would attack or defend it and it's entrance would just be mined. It'd be worthless.

Also the best time as BluFor on Korengal is defending the outpost


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Old 12-20-2009, 12:30 PM   #20
[R-DEV]Outlawz7
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Default Re: Korengal Valley Issue (my opinion)

How about waiting for 0.9?


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