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#11 | |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
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And if you find the jets to be so unrealistic in the flying then let others do it. I dont mind pulling my joystick in another direction, the tactics in a dogfight and the adrenalin of bombing lasered targets make up for that | |
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#12 | |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Quote:
Personally I don't fly, just doesn't excite me that much. But calling in an airstrike and having a teammate blow the crap out of a tank is just such good fun. I would much rather see positive changes made to the aircraft than see them taken out. | |
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[R-CON]creepin - "because on the internet 0=1" |
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#13 | |
![]() Join Date: Sep 2009
Posts: 315
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#14 |
![]() Join Date: Feb 2009
Location: Helsinki
Posts: 73
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Might go slightly off the topic but I find this kind of change bit unnecessary. Most of the time Jet's have to actually land to reload their flares, especially ground attack aircraft if AA gets a lock (best cases you use only 5 flares, worst - half your whole flare complement), which I find rather strange. Since can't most modern aircraft carry at least 120 flares.
But for gameplay issues it would be best to set the flares to around to 50 - 60, so you cant just spam them away but you have enough for few attack runs and are likely to run out of LGB's / LGM's and reload those, instead of the nifty amount of flares. |
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#15 |
![]() Join Date: Mar 2009
Location: Bridgewater, NJ
Posts: 786
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Well, honestly Jets need to be totally redone. If you watch any realistic dogfight, mostly modern, you'll see that they take place way up in the sky. Planes are much more agile in real life, especially the F-16 and A-10 both were designed to be agile (respective capabilites). But overall, all jets should be much more agile. Obviously in BF2 the flight ceiling isn't very high, but I've heard it can be modified. The other problem is the size of maps the vehicles can fly in. A jet at 20,000 feet at idle speed could pass the whole map in a matter of seconds. Physics in jets in BF2 isn't very realistic as well, but CA has done a very good job with vehicle handling. If you wanna get a good look at air vehicle physics and handling, look at a good flight sim like Lock on, Falcon 4.0. Jets really are a more gameplay part of this game, which doesn't totally require it. As usual I really hope that PR2 will deliver and implement realistic flight physics, weapon systems, and other things alike.
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#16 |
![]() Join Date: Dec 2008
Location: Florida
Posts: 31
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I think it's perfect the way it is. If you want to win Kashan, air superiority is how to do it. The F16 takes care of the MiG and Su-25 while the A10 stays high and drops bombs from over 1400 alt. when the infantry needs it. The only problem is the system of communication, dogfights are so fast the pilot doesn't have time to tell the other pilot that he's being chased, in between constant flaring and adrenaline rush (everyone gets it). Also squad leaders rarely think of lazing any armor, infantry, or buildings solely because of impatience. So the A10 flies around aimlessly with no targets until he gets shot down, the the infantry needs him and he's dead. Then when he respawns the infantry doesn't think to use him anymore.
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#17 |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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Jets in PR are unrealistic imo.
Radar (or some other air tracking system) would be able to target them. Combined Arms's jet's work quite well realisticly. Especially with the wake island remake map. 4x4 doesn't really work with jets, because it takes about 10-15 seconds to cross the map. |
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#18 | |
![]() Join Date: Mar 2009
Location: Bridgewater, NJ
Posts: 786
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If we could implement a high flight ceiling, Larger maps (Low possibility), and realistic Air-To air and Surface to air systems. Reference to AA http://www.youtube.com/watch?v=m5DfJY-94S4 Edit: I just remembered that I started this thread | |
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#19 | |
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OK you guyz need to stop compare PR to the REAL THING. Earth Surface area : 510,072,000 km² BF2 MAX CAPABLE surface area handling : 18km² Earth atmosphere from Ground to Space : 60kms BF2 MAX CAPABLE atmosphere handling : 4kms REAL AA SYSTEM : no game engine limitation, radar, IR, laser, etc...etc...etc... PR AA sys : limited by BF2 engine. Real JET : 2 years of training, + university degree, + survival training, + conduct after capture training, etc... PR JET : 5 min of training to get it.... and the list can go on and on and on... You CANT compare PR to real life in ANY WAY. So stop complaining, i can fly an A10 for a whole round, same as F16, i can even take down a Mig whit an A10, same apply for Combat Helo. anyway i'm out before i lose it entirely. | |
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#20 | |
![]() Join Date: Mar 2009
Location: Bridgewater, NJ
Posts: 786
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Now that I think of it, unless we take the initiative to increase map sizes resulting in higher system requirements we could replicate at least a small portion of what it is like in real life, Jets have no place in this game and would be better off being removed. | |
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