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Old 11-12-2009, 04:39 PM   #11
Elektro

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Default Re: Jets.

Quote:
Originally Posted by Herbiie View Post
Exactly - so many noobs want to be pilots that in 4km maps there is hardly any infantry.
Oh really? So you think by removing the jets every "noob" will go infantry? Honastly the reason most beginners dont go INF on kashan, is mostly because experienced players who generally would lead a good infantry squad, decide to go armor, lasing, etc..

And if you find the jets to be so unrealistic in the flying then let others do it. I dont mind pulling my joystick in another direction, the tactics in a dogfight and the adrenalin of bombing lasered targets make up for that


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Old 11-12-2009, 08:51 PM   #12
BloodBane611
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Default Re: Jets.

Quote:
Exactly - so many noobs want to be pilots that in 4km maps there is hardly any infantry.
Plenty of vets want to fly the planes too. In fact many of the best players you will see fly planes or helis on 4k maps. The ones who aren't in the air are in MBTs/APCs. The reality is that being an infantryman on a 4k map kinda sucks, because the ones currently in PR are a buttload of distance between a small number of flags. I love infantry, but avoid it like the plague on 4k maps. For the most part infantry tactics are out the window. It becomes just coordination with armor and camping with an optic until you can clear the objective, move in and cap, then ride along to the next one. So no wonder the people want to fly!

Personally I don't fly, just doesn't excite me that much. But calling in an airstrike and having a teammate blow the crap out of a tank is just such good fun. I would much rather see positive changes made to the aircraft than see them taken out.



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Old 11-28-2009, 11:34 AM   #13
BrownBadger
Default Re: Jets.

Quote:
Originally Posted by Drunkenup View Post
In various maps, like Kashan, and Quinling, my suggestion is to make the jets of the same kind. This problem is more showcased in Kashan, where you have the F-16 and A-10, both maybe 600 k/m faster when idling, my idea is to make Kashan all A-10 and all MiG-23, to allow true teamwork between the jet teams, the main jet, and a wingman to keep on the first ones back. I've had plenty of times in a jet, where it was a perfect opertunity for a same jet to get on my back and take down the threat that I was able to dodge for a good 30 seconds, but the problem was, the F-16 couldn't intercept because it was too fast, and it couldn't stay on my tail for the time I wasn't being engaged. Teams of the same jet I think would prove to me much more effective.

If the reason why theres different jets on one team is because of variety, I'll understand.
As you don't have a radar, flying together isn't a great idea as you'll both get shot down by one jet finding you from behind.
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Old 11-28-2009, 12:22 PM   #14
W4lt3r89
Default Re: Jets.

Might go slightly off the topic but I find this kind of change bit unnecessary. Most of the time Jet's have to actually land to reload their flares, especially ground attack aircraft if AA gets a lock (best cases you use only 5 flares, worst - half your whole flare complement), which I find rather strange. Since can't most modern aircraft carry at least 120 flares.

But for gameplay issues it would be best to set the flares to around to 50 - 60, so you cant just spam them away but you have enough for few attack runs and are likely to run out of LGB's / LGM's and reload those, instead of the nifty amount of flares.
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Old 11-28-2009, 12:50 PM   #15
Drunkenup
Default Re: Jets.

Well, honestly Jets need to be totally redone. If you watch any realistic dogfight, mostly modern, you'll see that they take place way up in the sky. Planes are much more agile in real life, especially the F-16 and A-10 both were designed to be agile (respective capabilites). But overall, all jets should be much more agile. Obviously in BF2 the flight ceiling isn't very high, but I've heard it can be modified. The other problem is the size of maps the vehicles can fly in. A jet at 20,000 feet at idle speed could pass the whole map in a matter of seconds. Physics in jets in BF2 isn't very realistic as well, but CA has done a very good job with vehicle handling. If you wanna get a good look at air vehicle physics and handling, look at a good flight sim like Lock on, Falcon 4.0. Jets really are a more gameplay part of this game, which doesn't totally require it. As usual I really hope that PR2 will deliver and implement realistic flight physics, weapon systems, and other things alike.
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Old 11-28-2009, 02:12 PM   #16
Ghost741

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Default Re: Jets.

I think it's perfect the way it is. If you want to win Kashan, air superiority is how to do it. The F16 takes care of the MiG and Su-25 while the A10 stays high and drops bombs from over 1400 alt. when the infantry needs it. The only problem is the system of communication, dogfights are so fast the pilot doesn't have time to tell the other pilot that he's being chased, in between constant flaring and adrenaline rush (everyone gets it). Also squad leaders rarely think of lazing any armor, infantry, or buildings solely because of impatience. So the A10 flies around aimlessly with no targets until he gets shot down, the the infantry needs him and he's dead. Then when he respawns the infantry doesn't think to use him anymore.
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Old 11-28-2009, 03:56 PM   #17
Dev1200

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Default Re: Jets.

Jets in PR are unrealistic imo.

Radar (or some other air tracking system) would be able to target them.

Combined Arms's jet's work quite well realisticly. Especially with the wake island remake map. 4x4 doesn't really work with jets, because it takes about 10-15 seconds to cross the map.
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Old 11-28-2009, 09:36 PM   #18
Drunkenup
Default Re: Jets.

Quote:
Originally Posted by Ghost741 View Post
I think it's perfect the way it is. If you want to win Kashan, air superiority is how to do it. The F16 takes care of the MiG and Su-25 while the A10 stays high and drops bombs from over 1400 alt. when the infantry needs it. The only problem is the system of communication, dogfights are so fast the pilot doesn't have time to tell the other pilot that he's being chased, in between constant flaring and adrenaline rush (everyone gets it). Also squad leaders rarely think of lazing any armor, infantry, or buildings solely because of impatience. So the A10 flies around aimlessly with no targets until he gets shot down, the the infantry needs him and he's dead. Then when he respawns the infantry doesn't think to use him anymore.
All together I feel that Jets have no place with the size of maps in PR. Its just not like in real life. Look at this video, http://www.youtube.com/watch?v=X13nr...eature=related
If we could implement a high flight ceiling, Larger maps (Low possibility), and realistic Air-To air and Surface to air systems.
Reference to AA http://www.youtube.com/watch?v=m5DfJY-94S4

Edit: I just remembered that I started this thread
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Old 11-29-2009, 03:26 PM   #19
Hotrod525

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Default Re: Jets.

Quote:
Originally Posted by Drunkenup View Post
All together I feel that Jets have no place with the size of maps in PR. Its just not like in real life. Look at this video, http://www.youtube.com/watch?v=X13nr...eature=related
If we could implement a high flight ceiling, Larger maps (Low possibility), and realistic Air-To air and Surface to air systems.
Reference to AA http://www.youtube.com/watch?v=m5DfJY-94S4

Edit: I just remembered that I started this thread

OK you guyz need to stop compare PR to the REAL THING.

Earth Surface area : 510,072,000 km²

BF2 MAX CAPABLE surface area handling : 18km²

Earth atmosphere from Ground to Space : 60kms

BF2 MAX CAPABLE atmosphere handling : 4kms


REAL AA SYSTEM : no game engine limitation, radar, IR, laser, etc...etc...etc...

PR AA sys : limited by BF2 engine.

Real JET : 2 years of training, + university degree, + survival training, + conduct after capture training, etc...

PR JET : 5 min of training to get it....

and the list can go on and on and on...

You CANT compare PR to real life in ANY WAY. So stop complaining, i can fly an A10 for a whole round, same as F16, i can even take down a Mig whit an A10, same apply for Combat Helo.

anyway i'm out before i lose it entirely.


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Old 11-29-2009, 08:08 PM   #20
Drunkenup
Default Re: Jets.

Quote:
Originally Posted by Hotrod525 View Post
OK you guyz need to stop compare PR to the REAL THING.

Earth Surface area : 510,072,000 km²

BF2 MAX CAPABLE surface area handling : 18km²

Earth atmosphere from Ground to Space : 60kms

BF2 MAX CAPABLE atmosphere handling : 4kms


REAL AA SYSTEM : no game engine limitation, radar, IR, laser, etc...etc...etc...

PR AA sys : limited by BF2 engine.

Real JET : 2 years of training, + university degree, + survival training, + conduct after capture training, etc...

PR JET : 5 min of training to get it....

and the list can go on and on and on...

You CANT compare PR to real life in ANY WAY. So stop complaining, i can fly an A10 for a whole round, same as F16, i can even take down a Mig whit an A10, same apply for Combat Helo.

anyway i'm out before i lose it entirely.
Good! This is Project Reality, REALITY. Weapons have been modified to reflect weapons in real ife, the same with vehicles, We have a driver, and a gunner now, instead of one person controlling a single vehicle. I'm glad you're not coming back.

Now that I think of it, unless we take the initiative to increase map sizes resulting in higher system requirements we could replicate at least a small portion of what it is like in real life, Jets have no place in this game and would be better off being removed.
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