|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() |
Since .87 in Insurgency there has been a seeming increase in caches spawning near each other. Sometimes its fine in that if one goes down, Insurgents are already near another one. Other times its rediculous when an overrun cache goes down and another spawns in the next building for a free take down.
Mere hours ago We had SIX caches spawn in the E-3/E-4 area in a row. They dropped arty on the first, narrowly missing the second and third when the first went down. Same round there was one cache that they found nearly instantly because the LAV saw players spawning. It was overran and taken down, only for another to spawn in the same building so that too went down. The game literally gave the US 8 caches, they won with some 180 tickets. |
|
MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
|
|
|
|
|
#2 |
![]() |
Yeah I had the same problem playing Operation Archer a few days ago. Our cache at the hilltop was about to be overrun and was swarming with US. I just barely managed to get out with my Enfield. As soon as that cache went down another spawned exactly where the last one had been. I have also seen this before that day on Fallajuh West as well. This should be fixed if at all possible.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#3 |
![]() Join Date: May 2009
Posts: 130
|
I noticed that too, hell even lost a cache when an enemy squad stumbled upon one while looking for the blue one...
I still wish they also made a cache not visible unless its in range. Would deter alot of spyz After playing as INS awhile, you start noticing a pattern or you would see people drive right up to a purple cache-2 guys in a humvee and go straight for the building its located in. |
|
Doom on You
]CIA[ Clan Founder DudezTY: Since we cannot kick people in ranked matches, how will we stop hackers who get past VAC? Mackey-IW: Our goal is to ban hackers from the game. * lol, wut?! Infinity Ward public interview* |
|
|
|
|
|
#4 |
![]() |
Unfortunately you were playing with crappy insurgents. When there are 2 caches at the same place = 32 insurgents in the same bloody place. And that's intense and fun for both sides, 'cuz all the 64 guys in a server are concentrating in a 300m radius firefight, trying to reach the 180m offset location of the marker.
This will probably be fixed, though, with the Beta version. Try it. Most people dislike no rallys in Insurgency, but in AAS (IMO) it's just so cool that squads actually work togheter now. |
|
In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#5 | |
![]() Join Date: Feb 2009
Location: Oak Harbor WA
Posts: 134
|
Quote:
It's not a hard concept, but most players don't get it. | |
|
|
|
|
|
|
|
|
|
|
#6 |
|
Forum Moderator
![]() |
Cache spawn is random, there has been no increase in the instances of this in 0.87 due to this simple fact.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
|
|
|
|
|
#7 |
![]() |
Yes, thats a wonderful idea. Dont spawn at the unknown cache so that when it becaomes visible it will be completely undefended. No its the idiots who start shooting rpgs from unknown caches you need to look out for. That one was pure luck for the US. It was south of the 6 caches from before and the LAV was already looking in that direction anyways given he was north of the 6 cache spawns.
That and the fact that new cache was the closest spawn we had on that side of the map given our hideouts were overran anyways. |
|
MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
|
|
|
|
|
#8 | ||
![]() Join Date: Feb 2009
Location: Oak Harbor WA
Posts: 134
|
Quote:
Quote:
Pretty sure thats what I just said. | ||
|
|
|
|
#9 |
![]() Join Date: Jun 2009
Posts: 348
|
elvish is onto something,,, same thing seems to happen in archer in the middle,, seen mortars take out 4 caches in 1 strike once and then after the mortars a guy spawnd in and began shooting rpgs so we went in and took out cache another cache,, all within 3 minutes,, idiots shooting rpgs are a big giveaway
|
|
|
|
|
#10 |
![]() |
scope you obviously misunderstood something. I'l need a visual aid.
![]() The red circles are where the 6 caches that all spawned one after another there. After the 6th cache spawned and the 5th went down the first blue circle cache spawned. That was the cache the LAV spotted insurgents spawning on and then moved in on. After that cache was overran and taken down, the other blue circle cache immediatly spawned in the same building. All insurgents in the area were dead and spawns were gone so it gave the US a free cache. 5 minutes is not alot of time to set up a proper defense, especially when Coalition forces are fairly close. I never blamed spawning insurgents for revealing the blue circle caches, merely stated it was bad luck at that. No one fired from it, the LAV merely saw us spawning there, considering at the time our hideout near the red circle caches was overran and we had no other spawns in the vicinity. Waiting untill a cache is visible to the US is pretty dumb, even more obvious when you suddenly see a bunch of insurgents all spawning in the newly revealed area and scrambling to put things down. |
|
MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
|
|
|
|
|
|
|
|
|
| Tags |
| cache, fallujah, locations |
| Thread Tools | |
| Display Modes | |
|
|