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#41 |
![]() Join Date: Jan 2009
Posts: 67
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I think they should lower the amount of caches. 10 cashes are to many considering there is no ticketbleed. The server gets emptied way to often midgame because people don't feel like playing the same map for too long. I personally think that the insurgency mode after 1.5h just starting to feel repetitive.
Lower the caches to 5 or 6 and of course lower the blufor tickets accordingly. My 2 cents. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - A PR attack helicopter fragmovie |
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Last edited by EmBra; 10-20-2009 at 12:52 PM..
Reason: The words "3 hours" got stuck in peoples mind, this was unintended.
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#42 |
![]() Join Date: Jul 2009
Location: Sandy Eggo
Posts: 554
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ive never seen a insurgency map go three hours. it's either they run out of tickets or find the caches.
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#43 |
![]() Join Date: Apr 2008
Location: New Hampshire
Posts: 249
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Yeah, insurgents really need bandages badly. Last time I played Fallujah I crashed my bike into a phone pole and bled to death five minutes later. Most human beings are smart enough to find a bandage in a city pretty soon after something like that. Focal zoom sounds like a great idea, perhaps. And I don't know why everyone is so paranoid about civi meat-shields considering it rarely happened if ever. And you could always make most insurgents wear darker clothing while the civi gets the bright green shirt and red shoes to make them more distinguishable.
And SPB, people like you have been saying that insurgents still win all the time constantly, and I've already explained why in the first post. Coalition tends to just hunt down insurgents. Hell, last night I played coalition in Ramiel for the first time in months, and my squadleader was obsessed with having everyone stay on a hill and snipe the insurgents because "it was safer" that way. The cache was 200m from the hill, and our rally was in the far southwest 400m from anything. That stuff is pretty common. Hell, the tard of a SL actually said that he thought our K/D ratios weren't high enough to go into the city and blow up the cache. Basically, all coalition has to do to actually win is have at least 2 squads go for the cache at once. Surprisingly, that's not too common. More dangerous/faster-spawning insurgents might make them get their heads back in the game. |
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"I'm not crazy, I'm the only one who's not crazy!"
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#44 | |||
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PR:BF2 Developer
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my point was more about weapon side of balance, lots of people complain that blufor is way too overpowered, has far better weapons, i pointed that they are not Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#45 |
![]() Join Date: Apr 2008
Location: New Hampshire
Posts: 249
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Well I know the LMG ain't a problem that needs to be modified, insurgents should try to go around, just that there are other problem with insurgency. And scoped rifles do make a big difference. In addition to the helicopters and APCs. But I wasn't suggesting upgrading INS weapons, mostly just give them bandages and reduce spawntimes while coalition gets more tickets. Just happened to agree that AKs could get focal zoom or at better sights or something, but that wouldn't be a priority or a major deal in my mind.
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"I'm not crazy, I'm the only one who's not crazy!"
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#46 | |
![]() Join Date: Mar 2009
Posts: 475
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Quote:
High resolution, small sharp looking objects. Low resolution, big blurry objects. Try a lower resolution if you are unhappy with the enemys size. I do know that it sucks to play on the non-native resolution though, thats one problem we didnt have with the CRT´s. | |
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#47 | |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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2. i have that problem on my crt (1600x1200). | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ----"You are now the AK Jesus" / Expendable Grunt |
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#48 |
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Banned
![]() Join Date: Jul 2007
Location: Riga, Latvia| Northern Europe
Posts: 1,382
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People seem to forget that the only way for the Insurgents to win against a Coalition team which uses brain is to use hit and run tactics.
Basically, get two guys with AK's, one guy with PKM, one guy who sets IED's, one guy with an RPG. Set ambushes at chokepoints- place IED's for vehicles. If that doesn't take care of vehicles a RPG will. Use those AK's and PKM at infantry. If you are taking losses or you have killed them, made them retreat... GTFO from the area, rearm, reorganise, repeat. Even one guy on maps such as Korengal and Archer can pretty much ambush loads of vehicles. Use those roads to your advantage. Don't let them even step out of main. |
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#49 | |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 400
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#50 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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i cant even remember the last time i INS map went on for 3hrs, so i disagree.
this: simple, effective. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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