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Old 10-19-2009, 10:37 AM   #41
EmBra

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Default Re: INS mode no longer fun

I think they should lower the amount of caches. 10 cashes are to many considering there is no ticketbleed. The server gets emptied way to often midgame because people don't feel like playing the same map for too long. I personally think that the insurgency mode after 1.5h just starting to feel repetitive.

Lower the caches to 5 or 6 and of course lower the blufor tickets accordingly.

My 2 cents.


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Last edited by EmBra; 10-20-2009 at 12:52 PM.. Reason: The words "3 hours" got stuck in peoples mind, this was unintended.
Old 10-19-2009, 10:47 AM   #42
ankyle62

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Default Re: INS mode no longer fun

ive never seen a insurgency map go three hours. it's either they run out of tickets or find the caches.
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Old 10-19-2009, 11:16 AM   #43
Hresvelgr

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Default Re: INS mode no longer fun

Yeah, insurgents really need bandages badly. Last time I played Fallujah I crashed my bike into a phone pole and bled to death five minutes later. Most human beings are smart enough to find a bandage in a city pretty soon after something like that. Focal zoom sounds like a great idea, perhaps. And I don't know why everyone is so paranoid about civi meat-shields considering it rarely happened if ever. And you could always make most insurgents wear darker clothing while the civi gets the bright green shirt and red shoes to make them more distinguishable.

And SPB, people like you have been saying that insurgents still win all the time constantly, and I've already explained why in the first post. Coalition tends to just hunt down insurgents. Hell, last night I played coalition in Ramiel for the first time in months, and my squadleader was obsessed with having everyone stay on a hill and snipe the insurgents because "it was safer" that way. The cache was 200m from the hill, and our rally was in the far southwest 400m from anything. That stuff is pretty common. Hell, the tard of a SL actually said that he thought our K/D ratios weren't high enough to go into the city and blow up the cache.

Basically, all coalition has to do to actually win is have at least 2 squads go for the cache at once. Surprisingly, that's not too common. More dangerous/faster-spawning insurgents might make them get their heads back in the game.

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Old 10-19-2009, 11:47 AM   #44
[R-DEV]DankE_SPB
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Default Re: INS mode no longer fun

Quote:
Originally Posted by Hresvelgr View Post
And SPB, people like you have been saying that insurgents still win all the time constantly, and I've already explained why in the first post.
you've missed my point
Quote:
the best example of not totally nerfed insurgency is skirmish clanwars, where insurgents still manage to win
in case you missed that word skirmish on insurgency maps is completely against insurgent win, because a) they are already have less capabilities b)in skirmish they dont have some bonuses of large maps
my point was more about weapon side of balance, lots of people complain that blufor is way too overpowered, has far better weapons, i pointed that they are not
Quote:
Coalition tends to just hunt down insurgents.
this is true too, but even with teamwork assaults blufor can has hard times winning round, i wouldn't mind slight increase in their tickets, but not changes on weapon systems, both ins and blufor, just to satisfy a guy who couldnt kill LMG or at least hide from it


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Old 10-19-2009, 12:16 PM   #45
Hresvelgr

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Default Re: INS mode no longer fun

Well I know the LMG ain't a problem that needs to be modified, insurgents should try to go around, just that there are other problem with insurgency. And scoped rifles do make a big difference. In addition to the helicopters and APCs. But I wasn't suggesting upgrading INS weapons, mostly just give them bandages and reduce spawntimes while coalition gets more tickets. Just happened to agree that AKs could get focal zoom or at better sights or something, but that wouldn't be a priority or a major deal in my mind.

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Old 10-19-2009, 01:45 PM   #46
TheLean
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Default Re: INS mode no longer fun

Quote:
Originally Posted by Hresvelgr View Post
I am surprised it took 3 pages until somebody said this. While I agree in principle, it is much, much easier said than done more often than not. To know where the enemy is going, you have to follow them, and if you do so you will likely be seen and shot from a much longer distance than you can shoot. Then you wait ages to spawn at a place far from the area you were just at. The stealing the kits goes without saying, but the tricky thing is you have to kill them first, which as I said can be extremely difficult depending on the map and area. Parts of Ramiel and huge swaths Basrah are no-go for INS. And it's hard to make traps considering if you use the grenade trap you have a 90% chance of getting a teamkill. And you can't do the whole "civi-arrest lure" because they'll just shoot the civi on sight. Very realistic, I'm sure.
No, actually, you dont have to follow the enemy to know where they are going. Think of bluefor as bees and the little blue dot on your map as a sugarcube. Just camp a roof nearby and look around with the binoculars. You will see them long before they see you, since they are running and you are laying prone. Once you think you have predicted their route, go down into a window and shoot them in the back when they run by. Wait till the last soldier is infront of your gun though. If you dont kill everybody immediately, relocate to a new spot ASAP.


Quote:
Originally Posted by LithiumFox View Post
honestly could we add a little "focal" zoom for the AK's? even at 1920 x 1080 i feel like it's so smaaaalllll. xD plus the Dpi on my mouse isn't that fun... I alwasy go either to the right or the left of what i'm shooting at.. even if it's standing still...
High resolution, small sharp looking objects. Low resolution, big blurry objects. Try a lower resolution if you are unhappy with the enemys size. I do know that it sucks to play on the non-native resolution though, thats one problem we didnt have with the CRT´s.
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Old 10-19-2009, 02:49 PM   #47
hiberNative

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Default Re: INS mode no longer fun

Quote:
Originally Posted by TheLean View Post
High resolution, small sharp looking objects. Low resolution, big blurry objects. Try a lower resolution if you are unhappy with the enemys size. I do know that it sucks to play on the non-native resolution though, thats one problem we didnt have with the CRT´s.
1. or they can fix the game.
2. i have that problem on my crt (1600x1200).

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Old 10-19-2009, 03:48 PM   #48
sakils2
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Default Re: INS mode no longer fun

People seem to forget that the only way for the Insurgents to win against a Coalition team which uses brain is to use hit and run tactics.

Basically, get two guys with AK's, one guy with PKM, one guy who sets IED's, one guy with an RPG. Set ambushes at chokepoints- place IED's for vehicles. If that doesn't take care of vehicles a RPG will.

Use those AK's and PKM at infantry. If you are taking losses or you have killed them, made them retreat... GTFO from the area, rearm, reorganise, repeat.


Even one guy on maps such as Korengal and Archer can pretty much ambush loads of vehicles. Use those roads to your advantage. Don't let them even step out of main.
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Old 10-19-2009, 04:38 PM   #49
Threedroogs
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Default Re: INS mode no longer fun

Quote:
Originally Posted by EmBra View Post
I think they should lower the amount of caches. 10 cashes are to many considering there is no ticketbleed. The server gets emptied way to often midgame because people don't feel like playing the same map for 3 hours.

Lower the caches to 5 or 6 and of course lower the blufor tickets accordingly.

My 2 cents.
i totally agree with this. 10 caches is way too many. five to six would be much better. i thinking cutting the insurgent round length in half would be a good start to improving insurgency mode.

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Old 10-19-2009, 04:49 PM   #50
gazzthompson

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Default Re: INS mode no longer fun

i cant even remember the last time i INS map went on for 3hrs, so i disagree.

this:

Quote:
Originally Posted by gazzthompson View Post
How to fix INS (mainly iraq ins maps as taliban is fine):

Lower spawn time for INS
Limit civi and lower spawn to normal and give BLUFOR the huge spawn time for killing a civi.
more spawns.
simple, effective.


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