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#31 |
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I like the fact that everyone on Blufor uses assets on some maps for the hell of it, and slaughter Collaborators for no real reason, I want Blufor to get the penalty for shooting a collaborator again :-\
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#32 |
![]() Join Date: May 2009
Location: Nice, France
Posts: 1,481
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Yes Civi killers need more penalties.
Yes quicker spawns Yes more spawn points Maybe ammo crates in all ins vehicles? I guess I always try to get a US/Brit kit first (but usually seem to die before I've even shot it) I agree it is really not very fun atm as insurgent on insurgent maps atm. I try to ambush and wait, but unless I am in a squad of chatty guys or people I know I would prefer to log off and read a book. I was playing ins and some tard ins blew all our caches I can't say I didn't smile a bit! Then two maps later another ins map as ins ... quit time. |
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#33 | |
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#34 | |
![]() Join Date: Jan 2008
Posts: 24
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If you however hang around with guys toting guns and get killed in crossfire, who is to blame? IMHO civilians in the game should be played so that they avoid death at all costs. Long spawn time is penalty for not complying with that. I would say most civilians are currently played in the most gamely manner possible, not fulfilling the role that is meant to them. | |
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#35 | |
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Im normaly hiding away on high roof top on my own where Blufor teams cant get to me or somtimes see me, I do this to give intel to commander/team where abouts enemy are or heading etc. When I know enemy have spotted me on a roof top I stop acting like im helping my team out eg. using binocs and I raise my hands, most of the time they just ignore me and carry on doing there job and move along, which is what they should be doing. But thats not always the case, you always get one that shoots you and hes the one with the minus 100 points lol but why then should I get a long spawn time, it should be him aswell as the minus points that he got. | |
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#36 |
![]() Join Date: Aug 2007
Posts: 961
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Some map's for insurgency are broken, People don't want to go collaborator meaning no medics. you get no bandages. and your usually prone to be come pined and annulated, by US superior weapons.
the Taliban faction is better but it still not a very successful faction, they have proper medic's but due to it inferior weapon no one want's to use it. and it does have a every man for him self mentality. Personally i feel the iron Lee Enfield has been nurfed and is unrealistic. it takes 2 shot's to kill some one, which is bull considering the killing power of a 303. I was with my cousin having a few beer's on his property’s and we where discussing the 303 rounld. and to prove how powerful it was he when't and shot a gum tree 8 feet thick, the 303 round easily penetrated straight through the tree and out the other side and just keep't going. IT more powerfull then a 7.62 rounld, it really is a one shot kill round. |
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Last edited by RHYS4190; 10-19-2009 at 08:58 AM..
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#37 |
![]() Join Date: May 2009
Posts: 191
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IMO insurgents are not unbalanced/nerfed in any way. Sure they dont have scoped guns but they have a spawn able kit with mines/ieds, and they get 2 rpgs per cache+al-quds(better than saw pretty much)/pkm. Sometimes it can get frustrating getting wtfpwned by a SAW guy camping a tall building but usually if you try hard enough with enough people you can kill them. As for colaborators yes they are pretty worthless but usually someone on your team/squad manages to pick up enemy medic kit but even if you die your insurgents you don't loose tickets or anything.
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#38 | |
![]() Join Date: Aug 2007
Posts: 961
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and your proposal as to control them is impractical, Trying to rash or gang up on a machine gun nest would result in a absolute blood bath. i guess you never watched saving private Ryan, the seen where they are Assaulting Omaha. Guess what human wave tactic’s don't work, and usually the SAW's are working with a squad. making them invulnerable to flanking as well. And you have little chance of Fighting against a SAW with out optic's is nill at mid range. he got optic's more accuracy and a higher rate of fire then you will ever hope to achieve. Best and only hope of controlling SAW's are sniper's rifles, yet we are issued so few off them that controlling the SAW's are next to impossible. And due to the fact that they are often used incorrectly they are even less effective. Some thing has to give, Saw;s are just to dominating on insurgency maps, | |
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Last edited by RHYS4190; 10-19-2009 at 10:15 AM..
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#39 |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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the only thing i want implemented into pr at the moment.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ----"You are now the AK Jesus" / Expendable Grunt |
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#40 | |
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PR:BF2 Developer
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complaining about you cant kill LMG is the same as complaining that you cant kill tank with small arms fire and LMG is not something invincible, you can kill it with anything you have, if you cant hit it with AK at 100-250 range then practice more or bring RPG to blow up the bastard flank it, you say its covered by his squad mates? kill them, then kill the LMG, cant do it? well, then you are screwd and your enemy is better than you, all this mumbo jumbo about nerfed INS weapons is BS to be honest, if DEVs didnt state that AK-47 accuracy was slightly decreased i bet nearly nobody would notice it the best example of not totally nerfed insurgency is skirmish clanwars, where insurgents still manage to win, and its not something very rare , where ins dont have optics, medics, kits, field dressings, pick up kits, and have same tickets as blufor, and its about Ramiel/Fallujah, not taliban maps, where they are completely equal to blufor focal zoom thing i think it worth a try with 1,2x-1,5x zoom, but what do i know | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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