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#21 |
![]() Join Date: Jul 2009
Location: Sandy Eggo
Posts: 554
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Big red needs an arming time, something like the apc guns or longer. idiots blowing it in main on purpose ruin the whole round by killing all the trucks.
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#22 |
![]() Join Date: Nov 2008
Posts: 1,102
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There are so many "Insurgent Factions" that making one for every one faction you can find would be inaccurate(You would still miss many), chaos, a heckload of work, and confusion...
@ankyle: Server Admins exists for reasons. |
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"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
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#23 |
![]() Join Date: Apr 2008
Location: New Hampshire
Posts: 249
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Hmm, we could still maybe give most of them darker outfits and stuff to make them look more different from civis so if the civi-kill spawntimes are switched up it will be more fair to coalition anyways because mistakes will be not as common. Insurgents in general seem to be fans of wearing black shirts or camo pants and balaclavas and the like.
Another idea just struck me, what would y'all thinking of taking medic bag and epipen away from civi, but giving a ton of first-aid kits and giving 1 first aid kit to every insurgent too, because most people will have at least bandages on hand or something? Sound like a neat idea, anybody? I never liked falling 3ft and bleeding to death. |
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"I'm not crazy, I'm the only one who's not crazy!"
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#24 | |
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Banned
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Quote:
Taliban works really well and is balanced. Insurgent is pretty unbalanced, and not much fun to play imo. Civi class is rarely played, and when it is, it's done so in an unrealistic fashion. Also I think the tweaks to the RPG in the last release were a bad idea, allows the APC's to rape far too much on INS maps. Id much rather have half the number of RPGs, and double the accuracy. | |
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#25 |
![]() Join Date: Mar 2009
Posts: 475
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Insurgency is unbalanced in a wierd way. Bluefor tries to kill everyone, forgets about caches = insurgents win.
The US clearly need more tickets for destroying a cache, thats for sure and collaborators are dead dead, but otherwise I like the assymetry of the game mode. Some tips for insurgents: I am not a great player in AAS. However, when playing as insurgents I usually do very good, most often with twice the amount of kills compared to deaths. I dont really know why this is, except that I use very different tactics when im an insurgent. You have an great advantage, you know where the enemy is goin, and you can choose were to fight. Use that to your advantage. Steal their kits, use their scopes against them. Be stealthy, do not open fire as soon as you see an enemy. The AK has pretty decent accuracy if you wait before you shoot, and no tracers makes it harder spot you. As insurgents you do not have to conform your playstyle to that of the squad, you can be more independent and still be very succesfull. Use that to your advantage, be creative and try new tactics you havent done before. The best insurgent is the devious insurgent. |
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#26 | |
![]() Join Date: Apr 2008
Location: New Hampshire
Posts: 249
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Quote:
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"I'm not crazy, I'm the only one who's not crazy!"
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#27 |
![]() Join Date: Nov 2008
Posts: 28
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simple solutions:
>120 seconds for civilian respawn and 180 seconds for the killer out of rule of engagement. 360 seconds for the second civi killed and instant shot for the third civi killed, simulationg arrest. Civis carring weapon should not be allowed to hide it, using rocks or knife in hand >instead of 3 seconds respawn per death, ins could have only 1 second respawn per death, simulating the locals quick reinforcement >breach slug should not be allowed to kill civilian, this make no sense >the mine tk: it should not be allowed to punish the tker >civis could wear yellow, red, black, green, all randomly, so it would be easier to blufor spot at distance. The "everytime" white shirt is not realistic. Civis as limited kit is a good idea, since a civilian outside a squad is useless. at all, the ins mode is almost perfect. Defend a cache using enemy saw or even a scope rifle is an enormous advantage. The ins have the choice of better positions to defend, the blufor has the choice of when attack |
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Last edited by rrrrrkkkkk; 10-19-2009 at 02:47 AM..
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#28 |
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honestly could we add a little "focal" zoom for the AK's?
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#29 |
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Agree with most of this you said really, very good points.
The civi kit is a BIG problem atm for me anyway, it should be the Blufor team that gets a big spawn time punish. Not the Civi. Thinking realistically anyway. |
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#30 | |
![]() Join Date: Jan 2008
Posts: 24
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Quote:
I would say realistic behaviour for civilians in battlefield would be running away whenever they see bluefor, they are easily mistaken as combatants so avoiding all enemy fire makes sense. | |
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| fun, ins, longer, mode |
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