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#11 | |
![]() Join Date: Jul 2009
Location: Sandy Eggo
Posts: 554
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#12 | |
![]() Join Date: Apr 2008
Location: New Hampshire
Posts: 249
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"I'm not crazy, I'm the only one who's not crazy!"
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#13 | |
![]() Join Date: Nov 2008
Posts: 1,102
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"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
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#14 |
![]() Join Date: Aug 2008
Posts: 202
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my main concern is just spawn times and the rpg. even though its power was slightly given back in .87 the settle time imo is too long
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#15 |
![]() Join Date: Aug 2008
Location: New York City
Posts: 656
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
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Banned
![]() Join Date: Jul 2007
Location: Riga, Latvia| Northern Europe
Posts: 1,382
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#17 |
![]() Join Date: Apr 2007
Location: Istanbul
Posts: 802
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Yeah having 50 second spawn timer as a regular insurgent dying without doing anything bad after your 10th death just sucks...
But get ready,next version Coalition will get an a-10, because tanks APCs strykers LAVs ,gunships,hueys and blackhawks werent enough motivation for average players to switch to coalition |
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#18 |
![]() Join Date: Aug 2008
Location: Paris
Posts: 44
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I still enjoy insurgency a lot, and our server is as popular as ever.
Hoever, in 85% of the cases, U.S. does not stand a chance simply due to the fact that U.S. needs to work together perfectly to pull off a victory, which in turn requires extreme enforcement of teamwork. Best example is Korengal Valley, possibly the most stunning and complex map ever made for Project Reality. The only way that the U.S. can win is to avoid contact with the insurgents and try to sneak around in small groups, using the terrain to try to pick off the caches. However, with the regular crowd, 60% of the team just tries to muscle their way down the main road and they end up getting pulverized by a taliban team that doesn't care about deaths and just draws the U.S. forces into an endless slaughter. I feel that on some maps U.S. forces should have more starting tickets to offset the imbalance a little. Korengal, before the first cache is down, U.S. is usually at 160 tickets...not enough to pull off a win. On another note, civis are really useless. The only time I see them used is to give longer spawn times to U.S. players and maybe throw a hook here and there, other than that they don't really get used for anything particularly useful. With regard to the spawn time for insurgents, I am fine with that. People play insurgents way too carelessly, myself included. When I don't have a ride available and I need to get to the other side of the map to build a hideout near a new cache, I just suicide over there. Much easier, much faster and shouldn't really be an option. My 2 cents. [UKWF] HurschtiWurschti |
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#19 |
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Im racking kills on the Taliban maps (hanging near main/defing main with stryker) cuz I gave up trying to win, even if u have 3 voip squads, good choppa pilots and everything, you will still most likely loose (95%). Sometimes 4 caches in a row spawn in the village on Op.Archer, forcing the USMC engage in close combat vs the whole taliban team, and USMC sucks in CQB.
The problem I noticed with insurgents is that most of the ppl will go alone (including myself), cuz I know the SL wont be able to set rally points, collaborators suck, and cuz I dont have to be in a squad to get limited kits. Imo, give insurgents rally points (with a longer wait time after overrun), buff the collaborator, and increase the amount of tickets the coalition gets for destroying a cache OR add another cache (3 in total). I dont understand why the better armed Taliban fighters can set rally points and request goodie kits, while the piss poor armed Iraqi insurgents cannot. + The taliban maps favor the taliban, especially Korengal, while the Iraqi maps are even for both sides. |
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#20 |
![]() Join Date: Apr 2008
Location: New Hampshire
Posts: 249
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In addition to the changes others, especially Gazzthompson, have already suggested, it could be nice to model the Iraqi insurgents on a real force, like the Mahdi Army or Fedayeen Saddam, and make it obvious in changes to the insurgents by upgrading them a bit (as in better than now, but still not up to Taliban standard) and it'd actually be pretty cool to change the skins. Both groups (Fedayeen and Mahdis) seem to favor black and often wear tactical clothing. Make the insurgents darker in clothes and give some a more "tactical" look (as in some get vests and black combat boots, maybe a couple with camo pants or something) and keep the civis the same so it is easier to tell them apart. Only civis and maybe the less well-armed kits should look more like a real civilian the others.
Also, in addition to modifying the insurgents, I do agree it would be a great idea to give the coalition more tickets. Whichever side I'm on I do notice they often have too little time to do anything. So yeah, more coalition tickets, better insurgents (to a degree) and less spawntime for insurgents sounds like a recipe for epic urban warfare the likes of which only PR can do. |
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"I'm not crazy, I'm the only one who's not crazy!"
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