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Old 10-18-2009, 02:05 PM   #11
ankyle62

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Default Re: INS mode no longer fun

Quote:
Originally Posted by charliegrs View Post
shooting and running doesnt work that great because your shooting and running. this isnt counterstrike, theres no way your going to hit anything if your moving while shooting. this isnt a problem with PR, its a simple fact of life that you gotta sit still to hit something with a gun.
i meant shooting at the target and then running. hit and run tactics.
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Old 10-18-2009, 02:15 PM   #12
Hresvelgr

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Default Re: INS mode no longer fun

Quote:
Originally Posted by charliegrs View Post
shooting and running doesnt work that great because your shooting and running. this isnt counterstrike, theres no way your going to hit anything if your moving while shooting. this isnt a problem with PR, its a simple fact of life that you gotta sit still to hit something with a gun.

anyway back on topic, theres been so many threads like this already over the years. no matter how many changes and tweaks the devs make to the insurgency side people are always going to complain because they cant get over the fact that in a lot of ways the ins are at a real disadvantage to the coalition. but you know what, the ins still wins A LOT. i dont play coalition too often, and prefer being an ins anyway but when i am an ins i really dont feel like i have much of an advantage when im closing in on a cache. especially if im up against some competent ins players.

i still feel the biggest problem with the ins faction isnt the faction itself, its alot of the players who cant get in the right mindset to use the faction effectively. and unfortuneatly not alot can be done about that.
As I've already said, I understand the Coalition loses a lot of the time, but only because they aren't focusing on the cache, but rather just racking up kills. I've seen it for myself plenty of times. And most changes the devs have made to INS until recently made them weaker. As in, they've made AKs less accurate, civi/collaborator class is unofficially dead, spawns are longer, they even nerfed RPGs in .8, giving them back some of their power only in .87

"I'm not crazy, I'm the only one who's not crazy!"
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Old 10-18-2009, 02:20 PM   #13
Fighter
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Default Re: INS mode no longer fun

Quote:
Originally Posted by gazzthompson View Post
agree with everything OP said (except making the AK more accurate as i find it fine now, and no zoom for PKM plz).

How to fix INS (mainly iraq ins maps as taliban is fine):

Lower spawn time for INS
Limit civi and lower spawn to normal and give BLUFOR the huge spawn time for killing a civi.
more spawns.

job done, ammirite?
As always, Gazz has the solution to the world's problems.

"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
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Old 10-18-2009, 02:39 PM   #14
z0MbA

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Default Re: INS mode no longer fun

my main concern is just spawn times and the rpg. even though its power was slightly given back in .87 the settle time imo is too long
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Old 10-18-2009, 02:46 PM   #15
503
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Default Re: INS mode no longer fun

Quote:
Originally Posted by gazzthompson View Post
Lower spawn time for INS
Limit civi and lower spawn to normal and give BLUFOR the huge spawn time for killing a civi.
more spawns.
Bingo.

Though the coalition SHOULD get more tickets for every cache they destroy. 150 tickets is quite flawed.


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Old 10-18-2009, 02:54 PM   #16
sakils2
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Default Re: INS mode no longer fun

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Originally Posted by 503 View Post
Bingo.

Though the coalition SHOULD get more tickets for every cache they destroy. 150 tickets is quite flawed.
Coalition gets 200 or 250 tickets by the start of the round, depending on the map.
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Old 10-18-2009, 03:55 PM   #17
Kruder

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Default Re: INS mode no longer fun

Yeah having 50 second spawn timer as a regular insurgent dying without doing anything bad after your 10th death just sucks...

But get ready,next version Coalition will get an a-10, because tanks APCs strykers LAVs ,gunships,hueys and blackhawks werent enough motivation for average players to switch to coalition
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Old 10-18-2009, 04:52 PM   #18
HurschtiWurschti
Default Re: INS mode no longer fun

I still enjoy insurgency a lot, and our server is as popular as ever.

Hoever, in 85% of the cases, U.S. does not stand a chance simply due to the fact that U.S. needs to work together perfectly to pull off a victory, which in turn requires extreme enforcement of teamwork.

Best example is Korengal Valley, possibly the most stunning and complex map ever made for Project Reality. The only way that the U.S. can win is to avoid contact with the insurgents and try to sneak around in small groups, using the terrain to try to pick off the caches.

However, with the regular crowd, 60% of the team just tries to muscle their way down the main road and they end up getting pulverized by a taliban team that doesn't care about deaths and just draws the U.S. forces into an endless slaughter.

I feel that on some maps U.S. forces should have more starting tickets to offset the imbalance a little. Korengal, before the first cache is down, U.S. is usually at 160 tickets...not enough to pull off a win.

On another note, civis are really useless. The only time I see them used is to give longer spawn times to U.S. players and maybe throw a hook here and there, other than that they don't really get used for anything particularly useful.

With regard to the spawn time for insurgents, I am fine with that. People play insurgents way too carelessly, myself included. When I don't have a ride available and I need to get to the other side of the map to build a hideout near a new cache, I just suicide over there. Much easier, much faster and shouldn't really be an option.

My 2 cents.

[UKWF] HurschtiWurschti
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Old 10-18-2009, 05:10 PM   #19
Nebsif
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Default Re: INS mode no longer fun

Im racking kills on the Taliban maps (hanging near main/defing main with stryker) cuz I gave up trying to win, even if u have 3 voip squads, good choppa pilots and everything, you will still most likely loose (95%). Sometimes 4 caches in a row spawn in the village on Op.Archer, forcing the USMC engage in close combat vs the whole taliban team, and USMC sucks in CQB.

The problem I noticed with insurgents is that most of the ppl will go alone (including myself), cuz I know the SL wont be able to set rally points, collaborators suck, and cuz I dont have to be in a squad to get limited kits.

Imo, give insurgents rally points (with a longer wait time after overrun), buff the collaborator, and increase the amount of tickets the coalition gets for destroying a cache OR add another cache (3 in total).
I dont understand why the better armed Taliban fighters can set rally points and request goodie kits, while the piss poor armed Iraqi insurgents cannot. + The taliban maps favor the taliban, especially Korengal, while the Iraqi maps are even for both sides.
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Old 10-18-2009, 05:42 PM   #20
Hresvelgr

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Default Re: INS mode no longer fun

In addition to the changes others, especially Gazzthompson, have already suggested, it could be nice to model the Iraqi insurgents on a real force, like the Mahdi Army or Fedayeen Saddam, and make it obvious in changes to the insurgents by upgrading them a bit (as in better than now, but still not up to Taliban standard) and it'd actually be pretty cool to change the skins. Both groups (Fedayeen and Mahdis) seem to favor black and often wear tactical clothing. Make the insurgents darker in clothes and give some a more "tactical" look (as in some get vests and black combat boots, maybe a couple with camo pants or something) and keep the civis the same so it is easier to tell them apart. Only civis and maybe the less well-armed kits should look more like a real civilian the others.

Also, in addition to modifying the insurgents, I do agree it would be a great idea to give the coalition more tickets. Whichever side I'm on I do notice they often have too little time to do anything. So yeah, more coalition tickets, better insurgents (to a degree) and less spawntime for insurgents sounds like a recipe for epic urban warfare the likes of which only PR can do.

"I'm not crazy, I'm the only one who's not crazy!"
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