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#41 |
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seethed waters in 8x8km as its mostly water, if you did that, say to kashan the ground would look horrible.
also recently iv been doing acting as forward air controller as im fed up of lack of people that know how to call in air power, so been doing it myself, and its worked damb good! |
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#42 |
![]() Join Date: Sep 2009
Posts: 425
Location: Virginia
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I would think removing the AA rockets from helos would help gameplay, and maybe having kashan with both attack helos and jets (two jets and one attack helo per team, as not to be a totally air centered map). Increase the range at which lases are aquired to about 1600m with a slight 500m increase in view range. Increasing the map size would be annoying for the infantry and tankers, people would tire of walking and quit playing PR.
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#43 | |
![]() Join Date: Jun 2007
Posts: 3,940
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Edit: Misread. In any case, mapsize isn´t a problem if you use transport. On top of that, big maps imo are designed with large scale vehicle combat in mind. I don´t know why you are walking everywhere on a big map. But jets on a map with helis is a very bad idea from experience, especially 2 fighters + 1 heli, thats just kashan 64 again without the CAS. | |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" "oh, they're fire and forget all right...they're fired then they forget where the target is"
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#44 |
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Shwedor having attack helis on jet maps is suicide. The Big Game Battles we proved that enough. I was just flying around Bunkers and happened to see a Havok, locked and fired just before passing by and killed it. Ddnt take more than a second and he had no way of defending himself. However Huntr you cannot base their performance against tanks for that match on their potential. If you recall the match was for Armor and Air assets ONLY. We had no infantry, nothing reporting contacts to those choppers. Instead they had to fly around and visually look for tanks which did prove suicidal. For jets it is easier as they fly by faster than a tank could track. (Yes normal amtches there would be AA therefor making such runs very risky)
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MA3-USN Inactive Reserve
クラナド ァフターストーリー |
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#45 | |
![]() Join Date: Apr 2009
Posts: 1,545
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Anyhow anything to help the aircraft be more realistic in it's capabilities would be nice. | |
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#46 | ||||||||
![]() Join Date: Mar 2008
Posts: 1,074
Location: 3500 Feet above the Kashan Desert
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While HARM's AND JSOW's are employed in RL the PR maps are just too small for these "wild weasel" systems. Spotters are not Stupid as you said they are but an important asset to the team and to any CAS squad it is just Good practice and pure COMMON SENSE(some thing you seem to have little of...) Just to let you know: Artillery can have ranges up to 24-36 km and 50Km with special shells which have a rocket motor attached to give the shell some range. Quote:
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You are very enthusiastic about the realism of jet and chopper operation, but if you want actual realism you need to play a combat Sim not a realism mod built on a half arsed engine this cannot be helped. Once you understand what is possible and what isn't you can appreciate the mod and the time that the Dev's do for us I mean its FREE and i do agree that the aircraft need some TLC and not just gotten rid of. Sorry if any of this comes across offensive :S | ||||||||
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Derpist
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Last edited by Hitman.2.5; 10-13-2009 at 07:43 PM..
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#47 |
![]() Join Date: Apr 2007
Posts: 802
Location: Istanbul
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First,its not a how awesome i am post;
Well somebody wrote something telling that jets are not useful on Kashan,well 2 nights ago killed 2 AAVs, half a squad of inf,a single sniper,1 tank and 1 APC with mig-29 in 90 minutes,and MEC team won the match with only 30 tickets difference. And to your surprise none of those kills had anything to do with my skill(though killed 3 jets,,but they dont have to do with skill either,other f16 kill with the canons hehe) .I killed them because i had a dedicated spotter SL,with whom i've played for the 1st time.He kept laughing sadistically when i blew shit up though , maybe he wasnt doing it only for the team Hope that gives u a hint about the jets and their usefullness. Attack choppers on the other hand,well i played probably around 10-20 rounds of kashan 32 and never ever seen them being effective... They are not effective on Muttrah either,only 1 out of 10 pub cobras manage to do something useful. Attack hueys and littlebirds are a different stroy though,they are very useful. |
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#48 |
![]() Join Date: Apr 2009
Posts: 1,545
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#49 | |
![]() Join Date: Mar 2009
Posts: 150
Location: Minnesota
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Why is that? Why are the attack hueys and attack LB's more usefull, despite the Cobra/Apache being the shiz-nit with both the cannon and an extra 20some rockets? | |
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#50 |
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Retired PR Developer
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Well looking at how people fly Hueys, they're "more useful" because they don't get shot down during strafing runs since they come in fast, fire all missiles and leave whereas attack helis always hover and get blown by AA.
The LB is more useful, because it's small and very agile, which is perfect for city maps and though it doesn't normally stand a chance in Kashan, flying around at 1500m hunting down attack helis or just flying really high with a spotter in the second seat looking down with FLIR and reporting contacts. |
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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| Tags |
| aircraft, attack, kashan or qinling, relevance, strategic |
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