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| View Poll Results: New US FOB location | |||
| 1 |
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81 | 18.58% |
| 2 |
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10 | 2.29% |
| 3 |
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44 | 10.09% |
| 4 |
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30 | 6.88% |
| 5 |
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227 | 52.06% |
| keep it the same |
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96 | 22.02% |
| somewhere else (please specify) |
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18 | 4.13% |
| Multiple Choice Poll. Voters: 436. You may not vote on this poll | |||
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#41 |
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PR Mapper Team
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cool, think that sangin FOB building needed some work but sure you will get onto that and you know my thoughts of using unique objects on more than one map
With the archway, breachable doors with also having the vehicles in cover etc sounds good. It wouldn't be easy to RPG from the arch to the FOB as it stands from your pic, like you said the watertower would be the main threat. If you remove the ladder off of it you will need to make sure you can't grapple onto it. |
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#42 |
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PR Developer
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Looks great duckhunt, looks like a good layout.
I would do: 1) remove the water tower. 2) move the base closer to the map edge. Yea, the surrounding terrain looks like crap but your gonna see it no matter what on a 1km, better to get every inch of playable area than to worry about the bad looks outside. Making the FOB as far from the other buildings as possible and a large dome of death will be good to keep the action in the map areas and not base raping. 3) make the arches harder to access like you said 4) put up some kind of wall or objects between the new FOB and that underground building, its such a cool building to fight in, but its proximity means it would become quite spammy, but if there was some kind of high street wall or something, it would block line of sight so americans couldnt just fire into it. But also make a good size dome of death so insurgents cannot use the wall as cover against the US mainbase. 5) move the insurgent main to the NE corner, maybe edit that area a bit more too, to be more "insurgenty" 6) this means we can now have caches in the old insurgent main, which i always thought was a very nice compound for CQB |
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#43 |
![]() Join Date: Jun 2009
Location: Copenhagen
Posts: 270
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I vote for nr. 5. Its close to the highway and far enough out of the city to not mess anything up. The only issue for me is the INS main, whitch think it should be moved further to the north. (but still at the eastern edge of the map)
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Armadillo - damn good Afganistan movie. Watch it here!
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#44 |
![]() Join Date: Nov 2008
Posts: 1,102
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very well I vote for #5. Makes sense now. Really excited for Fallujah in 0.9 now. Any chance of a .88 just to add the new Fallujah?
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"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
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#45 | |
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btw duckhunt, Im pretty sure about the "possible UAV Bug in Fallujah West". if it is map-specific, maybe you could take care of that too? cheers | |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#46 |
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The further from the city, the safer?
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#47 |
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Retired PR Developer
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I like the current location, it just needs improved arcs of fire on teh walls.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#48 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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Don't move the base at all imo. I think its great that fallujah is the only map where the main gets heavily laid to seige.. Its the most realistic insurgency map! Do people think that the INS just leave the US alone because they have a nicely set up base and it looks pretty? lol they attack the bases all the time.
Fallujah main is fine where it is.. The people playing US who complain are obviously doing a crap job of defending it |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#49 |
![]() Join Date: Dec 2008
Posts: 86
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ok we could move FOB to NORT west where are natural defences and re gain whol west part of map for fighting
![]() ![]() dont flam me for not seeing shixt on this map this is pure concept OR CONCEPT is to force most fights to take place from west to east part of map it will be harther for bouth sides , not like is now from north to south SECOND IMPORTANT THING IS : to repair most or All curbs - its not normal to if you have to jump to to other side of road and fix thous DEDLY Ldders they are more dangerous some times than enemy bullets Make CURBS cross able by sinking them in to ground , or rotating them ![]() now its like that you have waste most of stamina to cros simple road becous you have to jump over curb |
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Playing Battlefield series since 2002 & Studing Antropology :gamestudies
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Last edited by 666PROTECTOR; 09-07-2009 at 08:27 AM..
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#50 |
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Quote:
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| base, fallujah, main, moving |
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